/// <summary> /// Generate treescheme json file for a given type. /// </summary> /// <param name="rootAliasTypeName">Fullname of the type to use as the root of the tree</param> /// <param name="fieldSource">Enum to indicator how to find fields on types</param> /// <param name="outputPath">Path to save the output file relative to the Assets directory</param> /// <param name="typeIgnorePattern">Optional regex pattern to ignore types</param> /// <param name="nodeCommentProvider">Optional provider of node-comments</param> /// <param name="logger">Optional logger for diagnostic output</param> public static void GenerateSchemeToFile( string rootAliasTypeName, FieldSource fieldSource, string outputPath, Regex typeIgnorePattern = null, INodeCommentProvider nodeCommentProvider = null, Core.ILogger logger = null) { // Generate the json. var json = GenerateScheme( rootAliasTypeName, fieldSource, typeIgnorePattern, nodeCommentProvider, logger); if (json != null) { // Write the file. try { var fullPath = Path.Combine(UnityEngine.Application.dataPath, outputPath); var outputDir = Path.GetDirectoryName(fullPath); if (!Directory.Exists(outputDir)) { logger?.LogDebug($"Creating output directory: '{outputDir}'"); Directory.CreateDirectory(outputDir); } File.WriteAllText(fullPath, json); logger?.LogInformation($"Saved scheme: '{outputPath}'"); } catch (Exception e) { logger?.LogCritical($"Failed to save file: {e.Message.ToDistinctLines()}"); } } }