/// <summary> /// Saves the specified clan in the specified database. /// </summary> /// <param name="Clan">The clan.</param> /// <param name="DBMS">The DBMS.</param> internal void Save(Clan Clan, DBMS DBMS = Constants.Database) { switch (DBMS) { case DBMS.MySQL: { using (GCS_MySQL Database = new GCS_MySQL()) { Core.Database.Models.Clans Data = Database.Clans.Find(Clan.HighID, Clan.LowID); if (Data != null) { // lock (Clan.Members.Gate) { Data.Data = JsonConvert.SerializeObject(Clan, this.Settings); } } Database.SaveChangesAsync(); } break; } case DBMS.Redis: { // lock (Clan.Members.Gate) { Redis.Clans.StringSetAsync(Clan.ToString(), JsonConvert.SerializeObject(Clan, this.Settings), TimeSpan.FromMinutes(30)); } break; } case DBMS.Both: { this.Save(Clan, DBMS.MySQL); this.Save(Clan, DBMS.Redis); break; } } }
/// <summary> /// Gets the clan using the specified identifier in the specified database. /// </summary> /// <param name="HighID">The high identifier.</param> /// <param name="LowID">The low identifier.</param> /// <param name="DBMS">The DBMS.</param> /// <param name="Store">if set to <c>true</c> [store].</param> internal Clan Get(int HighID, int LowID, DBMS DBMS = Constants.Database, bool Store = true) { if (!this.ContainsKey(LowID)) { Clan Clan = null; switch (DBMS) { case DBMS.MySQL: { using (GCS_MySQL Database = new GCS_MySQL()) { Core.Database.Models.Clans Data = Database.Clans.Find(HighID, LowID); if (Data != null) { if (!string.IsNullOrEmpty(Data.Data)) { Clan = new Clan(HighID, LowID); JsonConvert.PopulateObject(Data.Data, Clan, this.Settings); if (Store) { this.Add(Clan); } } } } break; } case DBMS.Redis: { string Data = Redis.Clans.StringGet(HighID + "-" + LowID).ToString(); if (!string.IsNullOrEmpty(Data)) { Clan = new Clan(HighID, LowID); JsonConvert.PopulateObject(Data, Clan, this.Settings); if (Store) { this.Add(Clan); } } break; } case DBMS.Both: { Clan = this.Get(HighID, LowID, DBMS.Redis, Store); if (Clan == null) { Clan = this.Get(HighID, LowID, DBMS.MySQL, Store); if (Clan != null) { this.Save(Clan, DBMS.Redis); } } break; } } return(Clan); } return(this[LowID]); }