private void AttackButtonHealing(ucCharacterBattle control, Core.Abilities.ActiveAbility ab) { if (control.CheckBoxP1Status || control.CheckBoxP2Status || control.CheckBoxP3Status || control.CheckBoxP4Status || Function.CombatHandler.RequiresNoTarget(ab)) { List <int> indexes = new List <int>(); if (control.CheckBoxP1Status) { indexes.Add(0); } if (control.CheckBoxP2Status) { indexes.Add(1); } if (control.CheckBoxP3Status) { indexes.Add(2); } if (control.CheckBoxP4Status) { indexes.Add(3); } int previousHP = 0; int postHP = 0; foreach (var item in battleChars) { previousHP += item.CurrentHP.IntValue; } ab.UseAbility(control.Character(), battleChars, indexes, enemy); foreach (var item in battleChars) { postHP += item.CurrentHP.IntValue; } if (postHP > previousHP) { healingDone += Math.Abs(postHP - previousHP); } UpdateIndexedControls(indexes); Function.RichTextBoxExtensions.AppendText(richTextBoxActionbox, "[" + DateTime.Now.ToShortTimeString() + "] ", Color.DarkSeaGreen); Function.RichTextBoxExtensions.AppendText(richTextBoxActionbox, ab.ChatString + Environment.NewLine, Color.DarkOrange); } else { RPG.UI.MessageForm mes = new MessageForm("You have no target!"); mes.ShowDialog(); } }
private void AttackButtonDamage(ucCharacterBattle control, Core.Abilities.ActiveAbility ab) { if (control.CheckBoxEnemyStatus) { int previousHP = 0; int postHP = 0; int previousMonsterHP = 0; int postMonsterHP = 0; foreach (var item in battleChars) { previousHP += item.CurrentHP.IntValue; } previousMonsterHP = enemy.CurrentHP.IntValue; ab.UseAbility(control.Character(), battleChars, null, enemy); foreach (var item in battleChars) { postHP += item.CurrentHP.IntValue; } postMonsterHP = enemy.CurrentHP.IntValue; if (postHP > previousHP) { healingDone += Math.Abs(postHP - previousHP); } if (postMonsterHP > previousMonsterHP) { damageDone += Math.Abs(postMonsterHP - previousMonsterHP); } Function.RichTextBoxExtensions.AppendText(richTextBoxActionbox, "[" + DateTime.Now.ToShortTimeString() + "] ", Color.DarkSeaGreen); Function.RichTextBoxExtensions.AppendText(richTextBoxActionbox, ab.ChatString + Environment.NewLine, Color.DarkOrange); CheckPlayersHealth(); } else { RPG.UI.MessageForm mes = new MessageForm("You have no target!"); mes.ShowDialog(); } }