public TextureUtil(CustomRenderPipelineAsset asset) { m_Asset = asset; m_CopyTextureSupport = SystemInfo.copyTextureSupport; m_BlitQuad = LightweightUtils.CreateQuadMesh(false); m_BlitMaterial = CoreUtils.CreateEngineMaterial(asset.BlitShader); m_CopyDepthMaterial = CoreUtils.CreateEngineMaterial(asset.CopyDepthShader); m_PostProcessRenderContext = new PostProcessRenderContext(); }
private void Debug_CopyTextureSupport() { CopyTextureSupport info = SystemInfo.copyTextureSupport; Debug.Log("CopyTextureSupport: " + info); }