public static CopMotorcadeEvent CreateNewEvent(int triggerNodeIdx, float triggerTngOffset, int startNodeIdx, float startTngOffset, float startBinrmOffset) { PathManager path = LevelController.Instance._path; if (path == null) { throw new UnityException("Cannot find path"); } GameObject obj = new GameObject(); obj.name = "CopMotorcade"; CopMotorcadeEvent motorcadeEvent = obj.AddComponent <CopMotorcadeEvent>(); motorcadeEvent._triggerNodeIdx = triggerNodeIdx; motorcadeEvent._triggerTngOffset = triggerTngOffset; motorcadeEvent._startNodeIdx = startNodeIdx; motorcadeEvent._startTngOffset = startTngOffset; motorcadeEvent._startBinrmOffset = startBinrmOffset; obj.transform.position = Bezier.GetPoint3d(path.Nodes[startNodeIdx]._ctrlPts, startTngOffset) + Bezier.GetBinormal3d(path.Nodes[startNodeIdx]._ctrlPts, startTngOffset, path.transform.up) * startBinrmOffset; return(motorcadeEvent); }
public void ManualLoadEvents() { var event0 = TutorialEvent.CreateNewEvent(0, 0.4f, 1, 0f); event0._copNodeIdx = 1; event0._copTngOffset = 0.9f; _eventManger._events.Add(event0); var event1 = CopSquadEvent.CreateNewEvent(3, 0.5f, 5, 0.5f, 3f); event1._copNum = 2; event1._attackInteval = 3f; event1._attackTimerOffset = 1f; event1._speed = 3.0f; _eventManger._events.Add(event1); var event2 = CopSquadEvent.CreateNewEvent(7, 0.5f, 9, 1f, 5f); event2._copNum = 3; event2._attackInteval = 2.5f; event2._attackTimerOffset = 1f; event2._speed = 5.0f; _eventManger._events.Add(event2); var event3 = CopMotorcadeEvent.CreateNewEvent(11, 0.5f, 13, 1f, 5f); event3._copNum = 4; event3._attackInteval = 2f; event3._attackTimerOffset = 1f; event3._speed = 5.0f; _eventManger._events.Add(event3); var event4 = CopMotorcadeEvent.CreateNewEvent(13, 0.5f, 15, 1f, 5f); event4._copNum = 5; event4._attackInteval = 1f; event4._attackTimerOffset = 1f; event4._speed = 5.0f; _eventManger._events.Add(event4); var event5 = TankEvent.CreateNewEvent(17, 0.5f, 19, 1f, 2f); event5._speed = 2.0f; _eventManger._events.Add(event5); AscendingEvent eventFinal = AscendingEvent.CreateNewEvent(20, 0.0f); eventFinal._ascendingCtrl._param = 3f; eventFinal._ascendingCtrl._startDist = 3f; eventFinal._ascendingCtrl._endDist = 0.1f; eventFinal._maxSpeed = 5f; eventFinal._acc = 0.5f; _eventManger._events.Add(eventFinal); //test end //AscendingEvent eventFinal = AscendingEvent.CreateNewEvent(1, 0.5f); //eventFinal._ascendingCtrl._param = 3f; //eventFinal._ascendingCtrl._startDist = 3f; //eventFinal._ascendingCtrl._endDist = 0.1f; //eventFinal._maxSpeed = 5f; //eventFinal._acc = 0.5f; //_eventManger._events.Add(eventFinal); }