public Coop_Model_ACK Recv(Coop_Model_Base model) { Coop_Model_ACK result = null; switch (model.c) { case 1: { Coop_Model_Register model4 = model as Coop_Model_Register; result = RecvRegister(model4); break; } case 15: { Coop_Model_RoomStageRequest model3 = model as Coop_Model_RoomStageRequest; result = RecvRoomStageRequest(model3); break; } case 23: { Coop_Model_EnemyOut model2 = model as Coop_Model_EnemyOut; result = RecvEnemyOut(model2); break; } } return(result); }
private Coop_Model_ACK RecvRoomStageRequest(Coop_Model_RoomStageRequest model) { if (stage == null) { return(null); } stage.StartEnemyPop(); SendRoomStageRequested(); return(null); }
public void RoomStageRequest() { Coop_Model_RoomStageRequest model = new Coop_Model_RoomStageRequest(); SendServer(model, false, null, null); }