public void OnCannonStandby(int cannonId)
 {
     if (base.enableSend && base.owner.IsOriginal())
     {
         Coop_Model_PlayerCannonStandby coop_Model_PlayerCannonStandby = new Coop_Model_PlayerCannonStandby();
         coop_Model_PlayerCannonStandby.id       = base.owner.id;
         coop_Model_PlayerCannonStandby.cannonId = cannonId;
         coop_Model_PlayerCannonStandby.SetSyncPosition(base.owner);
         SendBroadcast(coop_Model_PlayerCannonStandby, false, null, null);
     }
 }
    protected override bool HandleCoopEvent(CoopPacket packet)
    {
        //IL_01d9: Unknown result type (might be due to invalid IL or missing references)
        //IL_0290: Unknown result type (might be due to invalid IL or missing references)
        //IL_02ba: Unknown result type (might be due to invalid IL or missing references)
        //IL_037b: Unknown result type (might be due to invalid IL or missing references)
        //IL_04a7: Unknown result type (might be due to invalid IL or missing references)
        //IL_04be: Unknown result type (might be due to invalid IL or missing references)
        //IL_04c3: Unknown result type (might be due to invalid IL or missing references)
        //IL_04e9: Unknown result type (might be due to invalid IL or missing references)
        //IL_0533: Unknown result type (might be due to invalid IL or missing references)
        //IL_0564: Unknown result type (might be due to invalid IL or missing references)
        //IL_0569: Unknown result type (might be due to invalid IL or missing references)
        //IL_056e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0573: Unknown result type (might be due to invalid IL or missing references)
        //IL_0585: Unknown result type (might be due to invalid IL or missing references)
        //IL_066e: Unknown result type (might be due to invalid IL or missing references)
        //IL_06b2: Unknown result type (might be due to invalid IL or missing references)
        //IL_0835: Unknown result type (might be due to invalid IL or missing references)
        //IL_085c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0894: Unknown result type (might be due to invalid IL or missing references)
        //IL_08c1: Unknown result type (might be due to invalid IL or missing references)
        //IL_0931: Unknown result type (might be due to invalid IL or missing references)
        //IL_0965: Unknown result type (might be due to invalid IL or missing references)
        //IL_099d: Unknown result type (might be due to invalid IL or missing references)
        //IL_09c3: Unknown result type (might be due to invalid IL or missing references)
        //IL_09fb: Unknown result type (might be due to invalid IL or missing references)
        //IL_0a31: Unknown result type (might be due to invalid IL or missing references)
        //IL_0a38: Unknown result type (might be due to invalid IL or missing references)
        //IL_0a79: Unknown result type (might be due to invalid IL or missing references)
        //IL_0a93: Unknown result type (might be due to invalid IL or missing references)
        //IL_0a9a: Unknown result type (might be due to invalid IL or missing references)
        //IL_0dd0: Unknown result type (might be due to invalid IL or missing references)
        //IL_0e22: Unknown result type (might be due to invalid IL or missing references)
        //IL_0e58: Unknown result type (might be due to invalid IL or missing references)
        //IL_0ea9: Unknown result type (might be due to invalid IL or missing references)
        //IL_0ef4: Unknown result type (might be due to invalid IL or missing references)
        //IL_0f1a: Unknown result type (might be due to invalid IL or missing references)
        //IL_0f56: Unknown result type (might be due to invalid IL or missing references)
        //IL_102c: Unknown result type (might be due to invalid IL or missing references)
        //IL_105d: Unknown result type (might be due to invalid IL or missing references)
        //IL_1062: Unknown result type (might be due to invalid IL or missing references)
        //IL_1067: Unknown result type (might be due to invalid IL or missing references)
        //IL_106c: Unknown result type (might be due to invalid IL or missing references)
        //IL_107e: Unknown result type (might be due to invalid IL or missing references)
        //IL_10b6: Unknown result type (might be due to invalid IL or missing references)
        //IL_10ee: Unknown result type (might be due to invalid IL or missing references)
        //IL_117d: Unknown result type (might be due to invalid IL or missing references)
        //IL_11cd: Unknown result type (might be due to invalid IL or missing references)
        //IL_11fe: Unknown result type (might be due to invalid IL or missing references)
        //IL_122f: Unknown result type (might be due to invalid IL or missing references)
        //IL_1248: Unknown result type (might be due to invalid IL or missing references)
        switch (packet.packetType)
        {
        case PACKET_TYPE.PLAYER_LOAD_COMPLETE:
            if (!player.isSetAppearPos)
            {
                return(false);
            }
            if (player.playerSender != null)
            {
                player.playerSender.OnRecvLoadComplete(packet.fromClientId);
            }
            break;

        case PACKET_TYPE.PLAYER_INITIALIZE:
        {
            if (player.isLoading)
            {
                return(false);
            }
            Coop_Model_PlayerInitialize model32 = packet.GetModel <Coop_Model_PlayerInitialize>();
            player.ApplySyncPosition(model32.pos, model32.dir, true);
            player.hp     = model32.hp;
            player.healHp = model32.healHp;
            player.StopCounter(model32.stopcounter);
            StageObject target = null;
            if (model32.target_id >= 0)
            {
                target = MonoBehaviourSingleton <StageObjectManager> .I.FindCharacter(model32.target_id);
            }
            player.SetActionTarget(target, true);
            player.buffParam.SetSyncParam(model32.buff_sync_param, true);
            if (MonoBehaviourSingleton <InGameRecorder> .IsValid())
            {
                MonoBehaviourSingleton <InGameRecorder> .I.ApplySyncOwnerData(model32.id);
            }
            MonoBehaviourSingleton <StageObjectManager> .I.RemoveCacheObject(player);

            player.get_gameObject().SetActive(true);
            SetFilterMode(FILTER_MODE.NONE);
            player.isCoopInitialized = true;
            player.SetAppearPos(player._position);
            bool flag = false;
            if (player.weaponData == null != (model32.weapon_item == null))
            {
                flag = true;
            }
            else if (player.weaponData != null && player.weaponData.eId != model32.weapon_item.eId)
            {
                flag = true;
            }
            else if (player.weaponIndex != model32.weapon_index)
            {
                flag = true;
            }
            CoopClient coopClient = MonoBehaviourSingleton <CoopManager> .I.coopRoom.clients.FindByClientId(packet.fromClientId);

            if (coopClient != null && !coopClient.IsBattleStart())
            {
                player.WaitBattleStart();
                player.get_gameObject().SetActive(false);
                MonoBehaviourSingleton <StageObjectManager> .I.AddCacheObject(player);
            }
            else if (flag)
            {
                player.LoadWeapon(model32.weapon_item, model32.weapon_index, delegate
                    {
                        player.ActBattleStart(true);
                    });
            }
            else
            {
                player.SetNowWeapon(model32.weapon_item, model32.weapon_index);
                player.InitParameter();
                if (player.hp <= 0)
                {
                    player.ActBattleStart(true);
                    if (!player.isDead)
                    {
                        player.ActDeadLoop(false, 0f, 0f);
                    }
                }
                else if (model32.act_battle_start)
                {
                    player.ActBattleStart(false);
                }
                else
                {
                    player.ActBattleStart(true);
                    player.ActIdle(false, -1f);
                }
            }
            player.SetSyncUsingCannon(model32.cannonId);
            break;
        }

        case PACKET_TYPE.PLAYER_ATTACK_COMBO:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerAttackCombo model15 = packet.GetModel <Coop_Model_PlayerAttackCombo>();
            base.owner._position = model15.pos;
            base.owner._rotation = Quaternion.AngleAxis(model15.dir, Vector3.get_up());
            player.ActAttack(model15.attack_id, true, false);
            player.SetActionPosition(model15.act_pos, model15.act_pos_f);
            break;
        }

        case PACKET_TYPE.PLAYER_CHARGE_RELEASE:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerChargeRelease model36 = packet.GetModel <Coop_Model_PlayerChargeRelease>();
            player.ApplySyncExRush(model36.isExRushCharge);
            player.ApplySyncPosition(model36.pos, model36.dir, false);
            player.SetChargeRelease(model36.charge_rate);
            player.SetLerpRotation(Quaternion.AngleAxis(model36.lerp_dir, Vector3.get_up()) * Vector3.get_forward());
            player.SetActionPosition(model36.act_pos, model36.act_pos_f);
            break;
        }

        case PACKET_TYPE.PLAYER_RESTRAINT:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerRestraint model33 = packet.GetModel <Coop_Model_PlayerRestraint>();
            RestraintInfo restraintInfo        = new RestraintInfo();
            restraintInfo.enable            = true;
            restraintInfo.duration          = model33.duration;
            restraintInfo.damageInterval    = model33.damageInterval;
            restraintInfo.damageRate        = model33.damageRate;
            restraintInfo.reduceTimeByFlick = model33.reduceTimeByFlick;
            restraintInfo.effectName        = model33.effectName;
            restraintInfo.isStopMotion      = model33.isStopMotion;
            player.ActRestraint(restraintInfo);
            break;
        }

        case PACKET_TYPE.PLAYER_RESTRAINT_END:
            if (base.character.isDead)
            {
                return(true);
            }
            player.ActRestraintEnd();
            break;

        case PACKET_TYPE.PLAYER_AVOID:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerAvoid model38 = packet.GetModel <Coop_Model_PlayerAvoid>();
            player.ApplySyncPosition(model38.pos, model38.dir, false);
            player.ActAvoid();
            break;
        }

        case PACKET_TYPE.PLAYER_WARP:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerWarp model19 = packet.GetModel <Coop_Model_PlayerWarp>();
            player.ApplySyncPosition(model19.pos, model19.dir, false);
            player.ActWarp();
            break;
        }

        case PACKET_TYPE.PLAYER_BLOW_CLEAR:
            if (base.character.isDead)
            {
                return(true);
            }
            player.InputBlowClear();
            break;

        case PACKET_TYPE.PLAYER_STUNNED_END:
            if (base.character.isDead)
            {
                return(true);
            }
            player.SetStunnedEnd();
            break;

        case PACKET_TYPE.PLAYER_DEAD_COUNT:
        {
            Coop_Model_PlayerDeadCount model3 = packet.GetModel <Coop_Model_PlayerDeadCount>();
            player.DeadCount(model3.remaind_time, model3.stop);
            break;
        }

        case PACKET_TYPE.PLAYER_DEAD_STANDUP:
        {
            Coop_Model_PlayerDeadStandup model47 = packet.GetModel <Coop_Model_PlayerDeadStandup>();
            player.ActDeadStandup(model47.standupHp, model47.cType);
            break;
        }

        case PACKET_TYPE.PLAYER_STOP_COUNTER:
        {
            Coop_Model_PlayerStopCounter model46 = packet.GetModel <Coop_Model_PlayerStopCounter>();
            player.StopCounter(model46.stop);
            break;
        }

        case PACKET_TYPE.PLAYER_GATHER:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerGather model13           = packet.GetModel <Coop_Model_PlayerGather>();
            GatherPointObject       gatherPointObject = null;
            if (MonoBehaviourSingleton <InGameProgress> .IsValid() && MonoBehaviourSingleton <InGameProgress> .I.gatherPointList != null)
            {
                int i = 0;
                for (int count = MonoBehaviourSingleton <InGameProgress> .I.gatherPointList.Count; i < count; i++)
                {
                    if (model13.point_id == (int)MonoBehaviourSingleton <InGameProgress> .I.gatherPointList[i].pointData.pointID)
                    {
                        gatherPointObject = MonoBehaviourSingleton <InGameProgress> .I.gatherPointList[i];
                        break;
                    }
                }
            }
            if (gatherPointObject != null)
            {
                player.ApplySyncPosition(model13.pos, model13.dir, false);
                player.ActGather(gatherPointObject);
                player.SetActionPosition(model13.act_pos, model13.act_pos_f);
            }
            break;
        }

        case PACKET_TYPE.PLAYER_SKILL_ACTION:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerSkillAction model8 = packet.GetModel <Coop_Model_PlayerSkillAction>();
            player.ApplySyncPosition(model8.pos, model8.dir, false);
            player.ActSkillAction(model8.skill_index);
            player.SetActionPosition(model8.act_pos, model8.act_pos_f);
            break;
        }

        case PACKET_TYPE.PLAYER_GET_HEAL:
        {
            Coop_Model_PlayerGetHeal model7 = packet.GetModel <Coop_Model_PlayerGetHeal>();
            player.OnGetHeal(model7.heal_hp, (HEAL_TYPE)model7.heal_type, !model7.receive, (HEAL_EFFECT_TYPE)model7.effect_type, true);
            break;
        }

        case PACKET_TYPE.PLAYER_SPECIAL_ACTION:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerSpecialAction model2 = packet.GetModel <Coop_Model_PlayerSpecialAction>();
            player.ApplySyncPosition(model2.pos, model2.dir, false);
            player.ActSpecialAction(model2.start_effect, model2.isSuccess);
            player.SetActionPosition(model2.act_pos, model2.act_pos_f);
            break;
        }

        case PACKET_TYPE.PLAYER_SPECIAL_ACTION_CONTINUE:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerSpecialActionContinue model39 = packet.GetModel <Coop_Model_PlayerSpecialActionContinue>();
            player.ApplySyncPosition(model39.pos, model39.dir, false);
            player.ActSpAttackContinue();
            player.SetActionPosition(model39.act_pos, model39.act_pos_f);
            break;
        }

        case PACKET_TYPE.PLAYER_SHOT_ARROW:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerShotArrow model35 = packet.GetModel <Coop_Model_PlayerShotArrow>();
            player.ApplySyncPosition(model35.pos, model35.dir, false);
            AttackInfo attack_info = player.FindAttackInfoExternal(model35.attack_name, true, model35.attack_rate);
            player.ShotArrow(model35.shot_pos, model35.shot_rot, attack_info, model35.is_sit_shot, model35.is_aim_end);
            break;
        }

        case PACKET_TYPE.PLAYER_SHOT_SOUL_ARROW:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerShotSoulArrow model26 = packet.GetModel <Coop_Model_PlayerShotSoulArrow>();
            player.ApplySyncPosition(model26.pos, model26.dir, false);
            player.ShotSoulArrowPuppet(model26.shotPos, model26.bowRot, model26.targetPosList);
            break;
        }

        case PACKET_TYPE.PLAYER_UPDATE_SKILL_INFO:
        {
            Coop_Model_PlayerUpdateSkillInfo model25 = packet.GetModel <Coop_Model_PlayerUpdateSkillInfo>();
            player.skillInfo.SetSettingsInfo(model25.settings_info, player.equipWeaponList);
            break;
        }

        case PACKET_TYPE.PLAYER_PRAYER_START:
        {
            Coop_Model_PlayerPrayerStart model23 = packet.GetModel <Coop_Model_PlayerPrayerStart>();
            player.OnPrayerStart(model23.sid);
            break;
        }

        case PACKET_TYPE.PLAYER_PRAYER_END:
        {
            Coop_Model_PlayerPrayerEnd model22 = packet.GetModel <Coop_Model_PlayerPrayerEnd>();
            player.OnPrayerEnd(model22.sid);
            break;
        }

        case PACKET_TYPE.PLAYER_PRAYER_BOOST:
        {
            Coop_Model_PlayerPrayerBoost model20 = packet.GetModel <Coop_Model_PlayerPrayerBoost>();
            player.OnPrayerBoost(model20.sid, model20.isBoost);
            break;
        }

        case PACKET_TYPE.PLAYER_CHANGE_WEAPON:
            if (base.character.isDead)
            {
                return(true);
            }
            player.ActChangeWeapon(null, -1);
            break;

        case PACKET_TYPE.PLAYER_APPLY_CHANGE_WEAPON:
        {
            Coop_Model_PlayerApplyChangeWeapon model12 = packet.GetModel <Coop_Model_PlayerApplyChangeWeapon>();
            if (player.weaponData.eId == (uint)model12.item.eId && player.weaponIndex == model12.index)
            {
                return(true);
            }
            player.ApplyChangeWeapon(model12.item, model12.index);
            break;
        }

        case PACKET_TYPE.PLAYER_SETSTATUS:
        {
            Coop_Model_PlayerSetStatus model10 = packet.GetModel <Coop_Model_PlayerSetStatus>();
            player.OnSetPlayerStatus(model10.level, model10.atk, model10.def, model10.hp, true, null);
            if (MonoBehaviourSingleton <UIPlayerAnnounce> .IsValid())
            {
                MonoBehaviourSingleton <UIPlayerAnnounce> .I.Announce(UIPlayerAnnounce.ANNOUNCE_TYPE.LEVEL_UP, player);
            }
            break;
        }

        case PACKET_TYPE.PLAYER_GET_RAREDROP:
            if (MonoBehaviourSingleton <UIInGameMessageBar> .IsValid())
            {
                Coop_Model_PlayerGetRareDrop model5 = packet.GetModel <Coop_Model_PlayerGetRareDrop>();
                string text = null;
                switch (model5.type)
                {
                case 5:
                {
                    SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData((uint)model5.item_id);

                    if (skillItemData != null)
                    {
                        text = skillItemData.name;
                    }
                    break;
                }

                case 4:
                {
                    EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData((uint)model5.item_id);

                    if (equipItemData != null)
                    {
                        text = equipItemData.name;
                    }
                    break;
                }

                default:
                {
                    ItemTable.ItemData itemData = Singleton <ItemTable> .I.GetItemData((uint)model5.item_id);

                    if (itemData != null)
                    {
                        text = itemData.name;
                    }
                    break;
                }
                }
                if (text != null)
                {
                    MonoBehaviourSingleton <UIInGameMessageBar> .I.Announce(player.charaName, StringTable.Format(STRING_CATEGORY.IN_GAME, 4000u, text));
                }
            }
            break;

        case PACKET_TYPE.PLAYER_GRABBED:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerGrabbed model48 = packet.GetModel <Coop_Model_PlayerGrabbed>();
            GrabInfo grabInfo = new GrabInfo();
            grabInfo.parentNode    = model48.nodeName;
            grabInfo.duration      = model48.duration;
            grabInfo.drainAttackId = model48.drainAtkId;
            player.ActGrabbedStart(model48.enemyId, grabInfo);
            break;
        }

        case PACKET_TYPE.PLAYER_GRABBED_END:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerGrabbedEnd model45 = packet.GetModel <Coop_Model_PlayerGrabbedEnd>();
            player.ActGrabbedEnd(model45.angle, model45.power);
            break;
        }

        case PACKET_TYPE.PLAYER_SET_PRESENT_BULLET:
        {
            Coop_Model_PlayerSetPresentBullet model44 = packet.GetModel <Coop_Model_PlayerSetPresentBullet>();
            player.SetPresentBullet(model44.presentBulletId, (BulletData.BulletPresent.TYPE)model44.type, model44.position, model44.bulletName);
            break;
        }

        case PACKET_TYPE.PLAYER_PICK_PRESENT_BULLET:
        {
            Coop_Model_PlayerPickPresentBullet model43 = packet.GetModel <Coop_Model_PlayerPickPresentBullet>();
            player.DestroyPresentBulletObject(model43.presentBulletId);
            break;
        }

        case PACKET_TYPE.PLAYER_SHOT_ZONE_BULLET:
        {
            Coop_Model_PlayerShotZoneBullet model42 = packet.GetModel <Coop_Model_PlayerShotZoneBullet>();
            player.ShotZoneBullet(player, model42.bulletName, model42.position, false, false);
            break;
        }

        case PACKET_TYPE.PLAYER_SHOT_DECOY_BULLET:
        {
            Coop_Model_PlayerShotDecoyBullet model41 = packet.GetModel <Coop_Model_PlayerShotDecoyBullet>();
            player.ShotDecoyBullet(model41.id, model41.decoyId, model41.bulletName, model41.position, false);
            break;
        }

        case PACKET_TYPE.PLAYER_EXPLODE_DECOY_BULLET:
        {
            Coop_Model_PlayerExplodeDecoyBullet model40 = packet.GetModel <Coop_Model_PlayerExplodeDecoyBullet>();
            player.ExplodeDecoyBullet(model40.decoyId);
            break;
        }

        case PACKET_TYPE.PLAYER_CANNON_STANDBY:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerCannonStandby model37 = packet.GetModel <Coop_Model_PlayerCannonStandby>();
            player.ApplySyncPosition(model37.pos, model37.dir, false);
            player.ActCannonStandby(model37.cannonId);
            break;
        }

        case PACKET_TYPE.PLAYER_CANNON_SHOT:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerCannonShot model34 = packet.GetModel <Coop_Model_PlayerCannonShot>();
            player.ApplySyncPosition(model34.pos, model34.dir, false);
            player.SetCannonState(Player.CANNON_STATE.READY);
            player.ApplyCannonVector(model34.cannonVec);
            player.ActCannonShot();
            break;
        }

        case PACKET_TYPE.PLAYER_CANNON_ROTATE:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerCannonRotate model31 = packet.GetModel <Coop_Model_PlayerCannonRotate>();
            player.SetSyncCannonRotation(model31.cannonVec);
            break;
        }

        case PACKET_TYPE.PLAYER_GET_CHARGE_SKILLGAUGE:
        {
            Coop_Model_PlayerGetChargeSkillGauge model30 = packet.GetModel <Coop_Model_PlayerGetChargeSkillGauge>();
            player.OnGetChargeSkillGauge((BuffParam.BUFFTYPE)model30.buffType, model30.buffValue, model30.useSkillIndex, !model30.receive);
            break;
        }

        case PACKET_TYPE.PLAYER_RESURRECT:
        {
            Coop_Model_PlayerResurrect model29 = packet.GetModel <Coop_Model_PlayerResurrect>();
            player.OnResurrection(true);
            break;
        }

        case PACKET_TYPE.PLAYER_GET_RESURRECT:
        {
            Coop_Model_PlayerGetResurrect model28 = packet.GetModel <Coop_Model_PlayerGetResurrect>();
            player.OnGetResurrection();
            break;
        }

        case PACKET_TYPE.PLAYER_SPECIAL_ACTION_GAUGE_SYNC:
        {
            Coop_Model_PlayerSpecialActionGaugeSync model27 = packet.GetModel <Coop_Model_PlayerSpecialActionGaugeSync>();
            player.OnSyncSpecialActionGauge(model27.weaponIndex, model27.currentSpActionGauge);
            player.pairSwordsCtrl.SetComboLv(model27.comboLv);
            break;
        }

        case PACKET_TYPE.PLAYER_CHARGE_EXPAND_RELEASE:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerChargeExpandRelease model24 = packet.GetModel <Coop_Model_PlayerChargeExpandRelease>();
            player.ApplySyncPosition(model24.pos, model24.dir, false);
            player.SetChargeExpandRelease(model24.charge_rate);
            player.SetLerpRotation(Quaternion.AngleAxis(model24.lerp_dir, Vector3.get_up()) * Vector3.get_forward());
            player.SetActionPosition(model24.act_pos, model24.act_pos_f);
            break;
        }

        case PACKET_TYPE.PLAYER_JUMP_RIZE:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerJumpRize model21 = packet.GetModel <Coop_Model_PlayerJumpRize>();
            player.OnJumpRize(model21.dir, model21.level);
            break;
        }

        case PACKET_TYPE.PLAYER_JUMP_END:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerJumpEnd model18 = packet.GetModel <Coop_Model_PlayerJumpEnd>();
            player.OnJumpEnd(model18.pos, model18.isSuccess, model18.y);
            break;
        }

        case PACKET_TYPE.PLAYER_SOUL_BOOST:
        {
            Coop_Model_PlayerSoulBoost model17 = packet.GetModel <Coop_Model_PlayerSoulBoost>();
            player.OnSoulBoost(model17.isBoost);
            break;
        }

        case PACKET_TYPE.PLAYER_EVOLVE_ACTION_SYNC:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerEvolveActionSync model16 = packet.GetModel <Coop_Model_PlayerEvolveActionSync>();
            player.OnSyncEvolveAction(model16.isAction);
            break;
        }

        case PACKET_TYPE.PLAYER_EVOLVE_SPECIAL_ACTION:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerEvolveSpecialAction model14 = packet.GetModel <Coop_Model_PlayerEvolveSpecialAction>();
            player.ApplySyncPosition(model14.pos, model14.dir, false);
            player.ActEvolveSpecialAction();
            break;
        }

        case PACKET_TYPE.PLAYER_SNATCH_POS:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerSnatchPos model11 = packet.GetModel <Coop_Model_PlayerSnatchPos>();
            player.snatchCtrl.OnHit(model11.enemyId, model11.hitPoint);
            break;
        }

        case PACKET_TYPE.PLAYER_SNATCH_MOVE_START:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerSnatchMoveStart model9 = packet.GetModel <Coop_Model_PlayerSnatchMoveStart>();
            player.OnSnatchMoveStart(model9.snatchPos);
            break;
        }

        case PACKET_TYPE.PLAYER_SNATCH_MOVE_END:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerSnatchMoveEnd model6 = packet.GetModel <Coop_Model_PlayerSnatchMoveEnd>();
            player.SetActionPosition(model6.act_pos, model6.act_pos_f);
            player.ApplySyncPosition(model6.pos, model6.dir, false);
            player.OnSnatchMoveEnd(model6.triggerIndex);
            break;
        }

        case PACKET_TYPE.PLAYER_PAIR_SWORDS_LASER_END:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerPairSwordsLaserEnd model4 = packet.GetModel <Coop_Model_PlayerPairSwordsLaserEnd>();
            player.OnSyncSpecialActionGauge(model4.weaponIndex, model4.currentSpActionGauge);
            player.pairSwordsCtrl.OnLaserEnd(true);
            break;
        }

        case PACKET_TYPE.PLAYER_SHOT_HEALING_HOMING:
        {
            if (base.character.isDead)
            {
                return(true);
            }
            Coop_Model_PlayerShotHealingHoming model = packet.GetModel <Coop_Model_PlayerShotHealingHoming>();
            player.OnShotHealingHoming(model);
            break;
        }

        default:
            return(base.HandleCoopEvent(packet));
        }
        if (QuestManager.IsValidInGameExplore())
        {
            CoopClient coopClient2 = MonoBehaviourSingleton <CoopManager> .I.coopRoom.clients.FindByClientId(packet.fromClientId);

            if (coopClient2 != null)
            {
                MonoBehaviourSingleton <QuestManager> .I.UpdateExplorePlayerStatus(coopClient2);
            }
        }
        return(true);
    }