void Update() { if (!isLocalPlayer) { return; } Rotate(); Move(); if (Input.GetKey(KeyCode.Mouse0)) { anim.Attack(1); aUV.SetUVSpeed(0.0001f); //If cooldown is reached, attack once if (cdLightning.ActionReady()) { cdLightning.UpdateTimer(); cdReady = true; } else { cdReady = false; } com.LightningAttack(cdReady); } else if (Input.GetKeyUp(KeyCode.Mouse0)) { anim.StopAttack(1); com.StopLightningAttack(); aUV.SetUVSpeed(0.1f); } }