void Update() { GetComponent <AudioSource>().volume = player.GetSoundsVolume(); if (doesAHumanPlay) { buttonsValues = player.GetButtonsValues(); Shoot(); } else { BotShoot(); } if (player.GetDoResetCooldowns()) { ResetCooldowns(); } for (int i = 0; i < cooldowns.Length; i++) { cooldowns[i] -= Time.deltaTime; } cooldownHandler.setCooldowns(cooldowns); }