public Tower(int iX, int iY, float iAttackCooldown, int iHotkeyNumber) { _x = iX; _y = iY; attackTimer = new CoolDownTimer(iAttackCooldown); attackTimer.Reset(); attackTimer.SecondsElapsed = iAttackCooldown / 2; towerInfo = "undefined"; HotkeyNumber = iHotkeyNumber; }
public Tower(int x, int y, float iAttackCooldown, int iHotkeyNumber) { _x = x; _y = y; _attackTimer = new CoolDownTimer(iAttackCooldown); _attackTimer.Reset(); _attackTimer.SecondsElapsed = iAttackCooldown / 2; TowerInfo = "undefined"; HotkeyNumber = iHotkeyNumber; }