public static TriangleMeshShapeDesc CreateTriangleMesh(this Physics physics, StaticMeshData meshData)
        {
            // create descriptor for triangle mesh
            TriangleMeshShapeDesc triangleMeshShapeDesc = null;
            TriangleMeshDesc      triangleMeshDesc      = new TriangleMeshDesc();

            triangleMeshDesc.PinPoints <float>(meshData.Points, 0, sizeof(float) * 3);
            triangleMeshDesc.PinTriangles <uint>(meshData.Indices, 0, sizeof(uint) * 3);
            triangleMeshDesc.VertexCount   = (uint)meshData.Vertices.Length;
            triangleMeshDesc.TriangleCount = (uint)meshData.TriangleCount;

            MemoryStream stream = new MemoryStream(1024);

            CookingInterface.InitCooking();

            if (CookingInterface.CookTriangleMesh(triangleMeshDesc, stream))
            {
                stream.Seek(0, SeekOrigin.Begin);
                TriangleMesh triangleMesh = physics.CreateTriangleMesh(stream);
                triangleMeshShapeDesc = new TriangleMeshShapeDesc(triangleMesh);
                CookingInterface.CloseCooking();
            }

            triangleMeshDesc.UnpinAll();
            return(triangleMeshShapeDesc);
        }
        public static ConvexShapeDesc CreateConvexHull(this Physics physics, StaticMeshData meshData)
        {
            // create descriptor for convex hull
            ConvexShapeDesc convexMeshShapeDesc = null;
            ConvexMeshDesc  convexMeshDesc      = new ConvexMeshDesc();

            convexMeshDesc.PinPoints <float>(meshData.Points, 0, sizeof(float) * 3);
            convexMeshDesc.PinTriangles <uint>(meshData.Indices, 0, sizeof(uint) * 3);
            convexMeshDesc.VertexCount   = (uint)meshData.Vertices.Length;
            convexMeshDesc.TriangleCount = (uint)meshData.TriangleCount;
            convexMeshDesc.Flags         = ConvexFlags.ComputeConvex;

            MemoryStream stream = new MemoryStream(1024);

            CookingInterface.InitCooking();

            if (CookingInterface.CookConvexMesh(convexMeshDesc, stream))
            {
                stream.Seek(0, SeekOrigin.Begin);
                ConvexMesh convexMesh = physics.CreateConvexMesh(stream);
                convexMeshShapeDesc = new ConvexShapeDesc(convexMesh);
                CookingInterface.CloseCooking();
            }

            convexMeshDesc.UnpinAll();
            return(convexMeshShapeDesc);
        }