示例#1
0
 public virtual void Save(BinaryHelper helper)
 {
     PropertyInfo[] propInfo = GetType().GetProperties();
     foreach (PropertyInfo info in propInfo)
     {
         if (info.PropertyType == typeof(string))
         {
             helper.Write(info.GetValue(this, null) as string);
         }
         else if (info.PropertyType == typeof(int))
         {
             helper.Write((int)info.GetValue(this, null));
         }
         else if (info.PropertyType == typeof(float))
         {
             helper.Write((float)info.GetValue(this, null));
         }
         else if (info.PropertyType == typeof(bool))
         {
             helper.Write((bool)info.GetValue(this, null));
         }
         else if (info.PropertyType == typeof(short))
         {
             helper.Write((short)info.GetValue(this, null));
         }
         else if (info.PropertyType == typeof(List <int>))
         {
             helper.Write(ConvertorTool.ListToString(info.GetValue(this, null) as List <int>));
         }
         else if (info.PropertyType == typeof(List <float>))
         {
             helper.Write(ConvertorTool.ListToString(info.GetValue(this, null) as List <float>));
         }
         else if (info.PropertyType == typeof(List <string>))
         {
             helper.Write(ConvertorTool.ListToString(info.GetValue(this, null) as List <string>));
         }
         else
         {
             Debug.Log("不支持的类型:" + info.PropertyType.ToString() + " " + info.Name);
         }
     }
 }
示例#2
0
 public void Save(BinaryHelper helper)
 {
     helper.Write(ID);
     helper.Write(StrName);
     helper.Write(ModelId);
     helper.Write(ModelScale);
     helper.Write(WeaponID);
     helper.Write(RaceType);
     helper.Write(IsPush);
     helper.Write(AIType);
     helper.Write(Type);
     helper.Write(BossAIXmlName);
     helper.Write(BossAIXmlSubName);
     helper.Write(InterSubType);
     helper.Write(NpcSay);
     helper.Write(Level);
     helper.Write(HPMax);
     helper.Write(HPCount);
     helper.Write(PhyAttack);
     helper.Write(MagAttack);
     helper.Write(PhyDefend);
     helper.Write(MagDefend);
     helper.Write(HitRate);
     helper.Write(Avoid);
     helper.Write(CritRate);
     helper.Write(CritParam);
     helper.Write(Resist);
     helper.Write(WoundParam);
     helper.Write(AnitInterfereRate);
     helper.Write(AnitInterruptRate);
     helper.Write(AnitRepelRate);
     helper.Write(AnitLauncherRate);
     helper.Write(RotateSpeed);
     helper.Write(SwitchRotateSpeed);
     helper.Write(MoveSpeed);
     helper.Write(AnimationSpeed);
     helper.Write(AttackRange);
     helper.Write(CallNpcRange);
     helper.Write(AlertRange);
     helper.Write(CancelAlertRange);
     helper.Write(AlertPeriod);
     helper.Write(LargeRate);
     helper.Write(SmallRate);
     helper.Write(VisionRange);
     helper.Write(MaxChaseRange);
     helper.Write(RetreatDistance);
     helper.Write(RetreatSpeed);
     helper.Write(RetreatTime);
     helper.Write(StaminaMax);
     helper.Write(StaminaRestoreValue);
     helper.Write(StaminaRestorePeriod);
     helper.Write(StaminaEvent);
     helper.Write(StaminaSkillID);
     helper.Write(StaminaReset);
     helper.Write(ConvertorTool.ListToString(GiftBuffIDList));
     helper.Write(DropID);
     helper.Write(ConvertorTool.ListToString(SkillList));
     helper.Write(ConvertorTool.ListToString(PassiveSkillList));
     helper.Write(functionNum);
     if (NpcFuncArgs != null)
     {
         functionNum = NpcFuncArgs.Count;
     }
     if (functionNum > 0)
     {
         foreach (NpcFuncArg val in NpcFuncArgs)
         {
             val.Save(helper);
         }
     }
 }