private void conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { if (e.NewState == ConversationState.Terminated) { var conversation = sender as Conversation; var participants = conversation.Participants; var convKey = calculateKey(participants); try { var convItem = conversationContent[convKey]; var archivers = ArchiveHelper.GetArchivers(); foreach (var arcer in archivers) { Parallel.Invoke(() => arcer.Save(convKey, convItem)); } } finally { conversationContent.Remove(convKey); conversation.ParticipantAdded += new EventHandler <ParticipantCollectionChangedEventArgs>(conversation_ParticipantAdded); conversation.ParticipantRemoved += new EventHandler <ParticipantCollectionChangedEventArgs>(conversation_ParticipantRemoved); if (conversation.Modalities.ContainsKey(ModalityTypes.InstantMessage) && conversation.Modalities[ModalityTypes.InstantMessage] != null) { var imModality = (InstantMessageModality)conversation.Modalities[ModalityTypes.InstantMessage]; imModality.InstantMessageReceived -= new EventHandler <MessageSentEventArgs>(conversation_InstantMessageSent); } conversation.StateChanged -= new EventHandler <ConversationStateChangedEventArgs>(conversation_StateChanged); } } }
static void conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { if (e.NewState == ConversationState.Terminated) { OnCallDeclined(); } }
private void OnConversationStateChanged(object sender, ConversationStateChangedEventArgs e) { if (e.NewState == ConversationState.Terminated) { } _log.Debug("OnConversationStateChanged NewState:{0}", e.NewState.ToString()); }
/// <summary> /// Handles event raised when the state of an active conversation has changed. /// </summary> /// <param name="source">Conversation. The active conversation that raised the state change event.</param> /// <param name="data">ConversationStateChangedEventArgs. Event data containing state change data</param> void Conversation_StateChangedEvent(Object source, ConversationStateChangedEventArgs data) { switch (data.NewState) { case ConversationState.Terminated: //******************************************************************* //update form status label text with current state of conversation. //******************************************************************* this.Dispatcher.Invoke(FormActor, new object[] { FormActions.SetFormBackColor, this, Brushes.AntiqueWhite }); this.Dispatcher.Invoke(FormActor, new object[] { FormActions.DisableButton, EndConversation_Button, null }); this.Dispatcher.Invoke(FormActor, new object[] { FormActions.UpdateWindowTitle, this, "Conversation Ended" }); break; case ConversationState.Active: //******************************************************************* //update form status label text with current state of conversation. //******************************************************************* this.Dispatcher.Invoke(FormActor, new object[] { FormActions.SetFormBackColor, this, Brushes.CadetBlue }); this.Dispatcher.Invoke(FormActor, new object[] { FormActions.UpdateWindowTitle, this, "Conversation is Active" }); this.Dispatcher.Invoke(FormActor, new object[] { FormActions.EnableButton, EndConversation_Button, null }); break; case ConversationState.Inactive: this.Dispatcher.Invoke(FormActor, new object[] { FormActions.SetFormBackColor, this, Brushes.AntiqueWhite }); this.Dispatcher.Invoke(FormActor, new object[] { FormActions.UpdateWindowTitle, this, "Conversation is inactive" }); break; case ConversationState.Invalid: this.Dispatcher.Invoke(FormActor, new object[] { FormActions.SetFormBackColor, this, Brushes.AntiqueWhite }); this.Dispatcher.Invoke(FormActor, new object[] { FormActions.UpdateWindowTitle, this, "Conversation is invalid" }); break; } }
private void OnConversationStateChanged(object sender, ConversationStateChangedEventArgs e) { _log.Debug ("OnConversationStateChanged NewState:{0} StatusCode:{1}" , e.NewState.ToString() , e.StatusCode ); }
/// <summary> /// Called when the conversation state changes. /// /// Updates the status bar. /// </summary> void conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { //posts the execution into the UI thread this.BeginInvoke(new MethodInvoker(delegate() { //show the current conversation state toolStripStatusLabelConvesation.Text = e.NewState.ToString(); })); }
private void Conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { Conversation conv = sender as Conversation; if (conv != null) { conv.End(); } }
/// <summary> /// Conversation model state changed event handler. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">Event args.</param> private void ConversationModelStateChanged(object sender, ConversationStateChangedEventArgs e) { this.Status = String.Format("{0} {1}", StatusResource.ConversationStateChange, e.CurrentState); if (e.CurrentState == ConversationModelState.Terminated) { this.IsCallMeCommandEnabled = false; this.IsSendMessageCommandEnabled = false; ConversationModel conversationModel = sender as ConversationModel; this.UnregisterConversationModelEventHandlers(conversationModel); } }
void conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { throw new NotImplementedException(); }
void Conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { }
private void ConversationStateChanged(object sender, ConversationStateChangedEventArgs e) { this.SetConversationStatus(e.NewState.ToString()); }
private static void conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { if (e.NewState == ConversationState.Terminated) { OnCallDeclined(); } }
/// <summary> /// Handles the StateChangedEvent event of the Conversation control. /// </summary> /// <param name="source">The source of the event.</param> /// <param name="data">The <see cref="Microsoft.Lync.Model.Conversation.ConversationStateChangedEventArgs"/> instance containing the event data. /// </param> /// private void Conversation_StateChangedEvent(object source, ConversationStateChangedEventArgs data) { }
//StateChanged event handler private void Conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { MessageBox.Show("Conversation_StateChanged: " + e.NewState); }
private void conversation_StateChanged(object sender, ConversationStateChangedEventArgs e) { if (e.NewState == ConversationState.Terminated) { var conversation = sender as Conversation; var participants = conversation.Participants; var convKey = calculateKey(participants); try { var convItem = conversationContent[convKey]; var archivers = ArchiveHelper.GetArchivers(); foreach (var arcer in archivers) { Parallel.Invoke(() => arcer.Save(convKey, convItem)); } } finally { conversationContent.Remove(convKey); conversation.ParticipantAdded += new EventHandler<ParticipantCollectionChangedEventArgs>(conversation_ParticipantAdded); conversation.ParticipantRemoved += new EventHandler<ParticipantCollectionChangedEventArgs>(conversation_ParticipantRemoved); if (conversation.Modalities.ContainsKey(ModalityTypes.InstantMessage) && conversation.Modalities[ModalityTypes.InstantMessage] != null) { var imModality = (InstantMessageModality)conversation.Modalities[ModalityTypes.InstantMessage]; imModality.InstantMessageReceived -= new EventHandler<MessageSentEventArgs>(conversation_InstantMessageSent); } conversation.StateChanged -= new EventHandler<ConversationStateChangedEventArgs>(conversation_StateChanged); } } }