示例#1
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 static public float AxisValue(int playerID, ControlsInput.GameplayActions gameplayAxis)
 => AxisValue(playerID, gameplayAxis.ToName());
示例#2
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 static public bool Held(int playerID, ControlsInput.GameplayActions gameplayAction)
 => Held(playerID, gameplayAction.ToName());
示例#3
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 public float AxisValue(ControlsInput.GameplayActions gameplayAxis)
 => GameInput.AxisValue(ID, gameplayAxis);
示例#4
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 public bool Held(ControlsInput.GameplayActions gameplayAction)
 => GameInput.Held(ID, gameplayAction);
示例#5
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 public bool Released(ControlsInput.GameplayActions gameplayAction)
 => GameInput.Released(ID, gameplayAction);
示例#6
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 public bool Pressed(ControlsInput.GameplayActions gameplayAction)
 => GameInput.Pressed(ID, gameplayAction);