static public float AxisValue(int playerID, ControlsInput.GameplayActions gameplayAxis) => AxisValue(playerID, gameplayAxis.ToName());
static public bool Held(int playerID, ControlsInput.GameplayActions gameplayAction) => Held(playerID, gameplayAction.ToName());
public float AxisValue(ControlsInput.GameplayActions gameplayAxis) => GameInput.AxisValue(ID, gameplayAxis);
public bool Held(ControlsInput.GameplayActions gameplayAction) => GameInput.Held(ID, gameplayAction);
public bool Released(ControlsInput.GameplayActions gameplayAction) => GameInput.Released(ID, gameplayAction);
public bool Pressed(ControlsInput.GameplayActions gameplayAction) => GameInput.Pressed(ID, gameplayAction);