private void HandleInputs() { if (Input.GetKey(KeyCode.Equals) || (contSupp.ControllerTriggerRight() > 0)) { scale *= .99f; } else if (Input.GetKey(KeyCode.Minus) || (contSupp.ControllerTriggerLeft() > 0)) { scale *= 1.01f; } if (Input.GetKey(KeyCode.E) || contSupp.ControllerBumperLeft("hold")) { angle -= 0.01f; } else if (Input.GetKey(KeyCode.Q) || contSupp.ControllerBumperRight("hold")) { angle += 0.01f; } Vector2 dir = new Vector2(0.01f * scale, 0); float s = Mathf.Sin(angle); float c = Mathf.Cos(angle); dir = new Vector2(dir.x * c, dir.x * s); if (Input.GetKey(KeyCode.A) || contSupp.ControllerLeftJoystickHorizontal() < 0 || contSupp.ControllerDirectionalPadHorizontal() < 0) { pos -= dir; } else if (Input.GetKey(KeyCode.D) || contSupp.ControllerLeftJoystickHorizontal() > 0 || contSupp.ControllerDirectionalPadHorizontal() > 0) { pos += dir; } dir = new Vector2(-dir.y, dir.x); if (Input.GetKey(KeyCode.S) || contSupp.ControllerLeftJoystickVertical() < 0 || contSupp.ControllerDirectionalPadVertical() < 0) { pos -= dir; } else if (Input.GetKey(KeyCode.W) || contSupp.ControllerLeftJoystickVertical() > 0 || contSupp.ControllerDirectionalPadVertical() > 0) { pos += dir; } }
void Update() { // New Game -- Dialogue activation & strobe arrow start if (strobeTimer > 0) { // Script Pref -- Run uMan once after initial load in UIManager if (strobeTimer == 1f) { uMan.HideBrioAndButton(); } strobeTimer -= Time.deltaTime; if (strobeTimer <= 0) { bOptModeSelect = true; StartCoroutine(dArrow.Strobe()); dMan.bDialogueActive = true; sFaderAnimDia.transform.localScale = Vector3.zero; // Remove to allow mouse click on options prompts // Sound Effect SFXMan.sounds[2].PlayOneShot(SFXMan.sounds[2].clip); } } // Mode Selection Prompt if (bOptModeSelect && !dMan.bDialogueActive) { GWC_PromptRestrictions(); dialogueLines = new string[] { "First and first mostly, who's playing?" }; GWC_DialogueResetter(); optionsLines = new string[] { "Me (Single player)", "Us (Multiplayer)" }; GWC_OptionsResetter_2Q(); } // Begin play -- Activate music, UI, and fade after team selection if (!dMan.bDialogueActive && !bAvoidUpdate && bStartGame) { player.GetComponent <PlayerMovement>().bStopPlayerMovement = false; mMan.bMusicCanPlay = true; sFaderAnim.GetComponent <Animator>().enabled = true; // Change to avoid running this logic bAvoidUpdate = true; // Allow tile flipping StartCoroutine(StartFlipping()); // Mode Reminders if (bOptModeMulti) { StartCoroutine(StartMulti()); } if (bOptModeSingle) { StartCoroutine(StartSingle(1.0f)); } } // Change from first music track to second if (bStartGame && bAvoidUpdate && musicTimer1 > 0) { musicTimer1 -= Time.deltaTime; if (musicTimer1 <= 0) { mMan.SwitchTrack(1); } } // Change from second music track to third if (musicTimer1 <= 0 && musicTimer2 > 0) { musicTimer2 -= Time.deltaTime; if (musicTimer2 <= 0) { mMan.SwitchTrack(2); } } // Resetting if (!dMan.bDialogueActive && bBoardReset && !bCanFlip) { StartCoroutine(DelayedResetBoard()); } // Zoom In -- Scroll Forward or press Y if (mainCamera.orthographicSize >= aUtil._wantedAspectRatio && !dMan.bDialogueActive && !pause.bPauseActive && !pause.bPausing && (Input.GetAxis("Mouse ScrollWheel") > 0 || Input.GetKeyDown(KeyCode.Comma) || //Input.GetKeyDown(KeyCode.JoystickButton3) || contSupp.ControllerButtonPadTop("down") || touches.bYaction)) { mainCamera.orthographicSize = mainCamera.orthographicSize - 0.25f; touches.bYaction = false; sceneTransAnim.transform.localScale = new Vector2 (sceneTransAnim.transform.localScale.x - 0.35f, sceneTransAnim.transform.localScale.y - 0.35f); } // Zoom Out -- Scroll Back or press X if (mainCamera.orthographicSize < 5.642857f && !dMan.bDialogueActive && !pause.bPauseActive && !pause.bPausing && (Input.GetAxis("Mouse ScrollWheel") < 0 || Input.GetKeyDown(KeyCode.Period) || //Input.GetKeyDown(KeyCode.JoystickButton2) || contSupp.ControllerButtonPadLeft("down") || touches.bXaction)) { mainCamera.orthographicSize = mainCamera.orthographicSize + 0.25f; touches.bXaction = false; sceneTransAnim.transform.localScale = new Vector2 (sceneTransAnim.transform.localScale.x + 0.35f, sceneTransAnim.transform.localScale.y + 0.35f); } // Single Player - Reminder to Guess if (bSingleReminder && !dMan.bDialogueActive) { bSingleReminder = false; bAllowPlayerToGuess = true; GWC_PromptRestrictions(); dialogueLines = new string[] { "And when you're ready, just hold down for a couple of seconds." }; GWC_DialogueResetter(); } // Single Player - Player Guess if (bAllowPlayerToGuess && !dMan.bDialogueActive && (Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.G) || Mathf.Abs(contSupp.ControllerTriggerLeft()) > 0 || Mathf.Abs(contSupp.ControllerTriggerRight()) > 0 || (Input.GetMouseButton(0) && Input.touchCount < 2))) { buttonTimer += Time.deltaTime; if (buttonTimer >= guessThreshold && !spLogic.bGuessingFTW) { if (spLogic.bPlayerMidGuess) { spLogic.bPlayerGuessing = true; } else if (!bIsPlayerG2G) { IsPlayerGoodToGuess(); } buttonTimer = 0; } } // Single Player - Reset Player Guess timer if (Input.GetMouseButtonUp(0) || Input.GetKeyUp(KeyCode.Space)) { buttonTimer = 0; } }
private void HandleInputs() { // Zoom Out if (Input.GetKey(KeyCode.I) || contSupp.ControllerTriggerRight() > 0 || tConts.bYaction) { if (scale > 0.00000001f) { scale *= .99f; } // Jump to max zoomed-out level else { scale = 75000f; } } // Zoom In else if (Input.GetKey(KeyCode.K) || contSupp.ControllerTriggerLeft() > 0 || tConts.bXaction) { if (scale < 75000f) { scale *= 1.01f; } // Jump to max zoomed-in level else { scale = 0.00000001f; smoothScale = Mathf.Lerp(scale, scale, 0.0333f); pos.x = -0.7500075f; pos.y = 0.003150068f; mat.SetVector("_Area", new Vector4(pos.x, pos.y, scale, scale)); } } // Rotate Left if (Input.GetKey(KeyCode.J) || contSupp.ControllerBumperLeft("hold") || tConts.bAaction) { angle -= 0.01f; } // Rotate Right else if (Input.GetKey(KeyCode.L) || contSupp.ControllerBumperRight("hold") || tConts.bBaction) { angle += 0.01f; } Vector2 dir = new Vector2(0.01f * scale, 0); float s = Mathf.Sin(angle); float c = Mathf.Cos(angle); dir = new Vector2(dir.x * c, dir.x * s); // Move Left if (Input.GetKey(KeyCode.A) || contSupp.ControllerLeftJoystickHorizontal() < 0 || contSupp.ControllerDirectionalPadHorizontal() < 0 || tConts.bLeft) { pos -= dir; } // Move Right else if (Input.GetKey(KeyCode.D) || contSupp.ControllerLeftJoystickHorizontal() > 0 || contSupp.ControllerDirectionalPadHorizontal() > 0 || tConts.bRight) { pos += dir; } dir = new Vector2(-dir.y, dir.x); // Move Down if (Input.GetKey(KeyCode.S) || contSupp.ControllerLeftJoystickVertical() < 0 || contSupp.ControllerDirectionalPadVertical() < 0 || tConts.bDown) { pos -= dir; } // Move Up else if (Input.GetKey(KeyCode.W) || contSupp.ControllerLeftJoystickVertical() > 0 || contSupp.ControllerDirectionalPadVertical() > 0 || tConts.bUp) { pos += dir; } // Cycle Colors if (Input.GetKey(KeyCode.U) || contSupp.ControllerButtonPadTop("hold") || tConts.bUpLeft) { if (color > 0) { color -= 0.01f; } } else if (Input.GetKey(KeyCode.O) || contSupp.ControllerButtonPadLeft("hold") || tConts.bUpRight) { if (color < 1) { color += 0.01f; } } // Kaleidoscope if (Input.GetKey(KeyCode.E) || contSupp.ControllerButtonPadRight("hold") || tConts.bDownLeft) { if (symmetry > 0) { symmetry -= 0.1f; } else if (symmetry < 0) { symmetry = 0; } } else if (Input.GetKey(KeyCode.Q) || contSupp.ControllerButtonPadBottom("hold") || tConts.bDownRight) { if (symmetry < 1) { symmetry += 0.1f; } } if (Input.GetKey(KeyCode.R) || contSupp.ControllerMenuLeft("hold") || Input.touchCount == 3) { ResetShader(); } }
void Update() { if (TD_SBF_GameManagement.IsGameOver || TD_SBF_GameManagement.IsLevelWon) { enabled = false; return; } if (!gMan.bIsHeroMode) { // Up if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow) || (contSupp.bIsMoving && (contSupp.ControllerLeftJoystickVertical() > 0 || contSupp.ControllerDirectionalPadVertical() > 0))) { transform.Translate(Vector2.up * panSpeed * Time.deltaTime, Space.World); } // Down if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow) || (contSupp.bIsMoving && (contSupp.ControllerLeftJoystickVertical() < 0 || contSupp.ControllerDirectionalPadVertical() < 0))) { transform.Translate(Vector2.down * panSpeed * Time.deltaTime, Space.World); } // Right if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow) || (contSupp.bIsMoving && (contSupp.ControllerLeftJoystickHorizontal() > 0 || contSupp.ControllerDirectionalPadHorizontal() > 0))) { transform.Translate(Vector2.right * panSpeed * Time.deltaTime, Space.World); } // Left if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow) || (contSupp.bIsMoving && (contSupp.ControllerLeftJoystickHorizontal() < 0 || contSupp.ControllerDirectionalPadHorizontal() < 0))) { transform.Translate(Vector2.left * panSpeed * Time.deltaTime, Space.World); } // Need to handle virtual joystick movement seperately, i.e. too jarring otherwise if (touchConts.leftFixedJoystick.bJoying) { VirtualJoystickMove(); } CalcPosition(); // Click and drag (mouse) if (!devDetect.bIsMobile) { if (EventSystem.current.IsPointerOverGameObject()) { return; } if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) { lastPosition = Input.mousePosition; } if (Input.GetMouseButton(0) || Input.GetMouseButton(1)) { Vector3 delta = Input.mousePosition - lastPosition; transform.Translate(-delta.x * mouseSensitivity, -delta.y * mouseSensitivity, -10); lastPosition = Input.mousePosition; } } // Click and drag (touch) if (Input.touchCount == 1) { if (tPlacer.CheckMobileAndGUIAndBail(Input.GetTouch(0).position)) { return; } if (Input.GetTouch(0).phase == TouchPhase.Began) { lastPosition = new Vector3( Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, 0); } if (Input.GetTouch(0).phase == TouchPhase.Moved) { Vector3 delta = new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, 1) - lastPosition; transform.Translate(-delta.x * mobileSensitivity, -delta.y * mobileSensitivity, -10); lastPosition = Input.mousePosition; } } // Pinch and zoom if (!cMan.bAvoidCamScroll && Input.touchCount == 2) { // Store both touches. Touch touchZero = Input.GetTouch(0); Touch touchOne = Input.GetTouch(1); // Find the position in the previous frame of each touch. Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition; Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition; // Find the magnitude of the vector (the distance) between the touches in each frame. float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude; float touchDeltaMag = (touchZero.position - touchOne.position).magnitude; // Find the difference in the distances between each frame. float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag; // If the camera is orthographic... if (gameObject.GetComponent <Camera>().orthographic) { // ... change the orthographic size based on the change in distance between the touches. gameObject.GetComponent <Camera>().orthographicSize += deltaMagnitudeDiff * orthoZoomSpeed; // Make sure the orthographic size never drops below zero. gameObject.GetComponent <Camera>().orthographicSize = Mathf.Clamp(gameObject.GetComponent <Camera>().orthographicSize, 5f, 50f); } // DC 02/22/2019 -- This "should" never run else { // Otherwise change the field of view based on the change in distance between the touches. gameObject.GetComponent <Camera>().fieldOfView += deltaMagnitudeDiff * perspectiveZoomSpeed; // Clamp the field of view to make sure it's between 0 and 180. gameObject.GetComponent <Camera>().fieldOfView = Mathf.Clamp(gameObject.GetComponent <Camera>().fieldOfView, 0.1f, 179.9f); } } } // Mouse if (!cMan.bAvoidCamScroll && (Input.GetAxis("Mouse ScrollWheel") != 0 || touchConts.rightFixedJoystick.Vertical != 0)) { float scroll = 0; if (Input.GetAxis("Mouse ScrollWheel") != 0) { scroll = Input.GetAxis("Mouse ScrollWheel"); } else { scroll = touchConts.rightFixedJoystick.Vertical * 0.05f; } // TODO - Investigate why mobile "locks" up on the zoom // Zoom In if (scroll > 0 && GetComponent <Camera>().orthographicSize > 5) { GetComponent <Camera>().orthographicSize -= scroll * 100 * scrollSpeed * Time.deltaTime; } // Zoom Out if (scroll < 0 && GetComponent <Camera>().orthographicSize < 50) { GetComponent <Camera>().orthographicSize -= scroll * 100 * scrollSpeed * Time.deltaTime; } if (GetComponent <Camera>().orthographicSize < 0) { GetComponent <Camera>().orthographicSize = 5f; } else if (GetComponent <Camera>().orthographicSize > 50) { GetComponent <Camera>().orthographicSize = 50f; } } // Controller if (!cMan.bAvoidCamScroll && //Input.GetAxis("Controller Right Trigger") > 0) contSupp.ControllerTriggerRight() > 0) { //float scroll = Input.GetAxis("Controller Right Trigger"); float scroll = contSupp.ControllerTriggerRight(); // Zoom In if (scroll > 0 && GetComponent <Camera>().orthographicSize > 5) { GetComponent <Camera>().orthographicSize -= scroll * 5 * scrollSpeed * Time.deltaTime; } if (GetComponent <Camera>().orthographicSize < 0) { GetComponent <Camera>().orthographicSize = 5f; } } // Controller if (!cMan.bAvoidCamScroll && //Input.GetAxis("Controller Left Trigger") > 0) contSupp.ControllerTriggerLeft() > 0) { //float scroll = Input.GetAxis("Controller Left Trigger"); float scroll = contSupp.ControllerTriggerLeft(); // Zoom Out if (scroll > 0 && GetComponent <Camera>().orthographicSize < 50) { GetComponent <Camera>().orthographicSize += scroll * 5 * scrollSpeed * Time.deltaTime; } if (GetComponent <Camera>().orthographicSize > 50) { GetComponent <Camera>().orthographicSize = 50f; } } }