protected virtual void BindMouseAndKeyboardType(ControllerPlayerInputType type) { _primaryLeft.AddDefaultBinding(Key.A); _primaryRight.AddDefaultBinding(Key.D); _primaryUp.AddDefaultBinding(Key.W); _primaryDown.AddDefaultBinding(Key.S); }
protected override void BindDeviceToPlayerIndex(InputDevice device, int playerIndex) { base.BindDeviceToPlayerIndex(device, playerIndex); TPlayerActions playerActions = this.ActionsForPlayerIndex(playerIndex); ControllerPlayerInputType type = (playerIndex == 0) ? _playerOneInputType : ControllerPlayerInputType.CONTROLLER; playerActions.BindWithInputType(type); this.LogIfDebugEnabled("Setup player " + playerIndex + " with type: " + type + "!"); }
protected virtual void BindControllerType(ControllerPlayerInputType type) { _primaryLeft.AddDefaultBinding(InputControlType.LeftStickLeft); _primaryRight.AddDefaultBinding(InputControlType.LeftStickRight); _primaryUp.AddDefaultBinding(InputControlType.LeftStickUp); _primaryDown.AddDefaultBinding(InputControlType.LeftStickDown); _secondaryLeft.AddDefaultBinding(InputControlType.RightStickLeft); _secondaryRight.AddDefaultBinding(InputControlType.RightStickRight); _secondaryUp.AddDefaultBinding(InputControlType.RightStickUp); _secondaryDown.AddDefaultBinding(InputControlType.RightStickDown); }
public void BindWithInputType(ControllerPlayerInputType type) { switch (type) { case ControllerPlayerInputType.MOUSE_AND_KEYBOARD: this.BindMouseAndKeyboardType(type); break; case ControllerPlayerInputType.CONTROLLER: this.BindControllerType(type); break; } }