// 190208 LifeBalance // Activate Item by UseItem method private void ActivateItem(ItemOptions itemOptionInfo) { //Debug.Log("Activate " + itemOptionIndex); //ItemType itemtype = itemOption[itemOptionNum].itemTypeEnum; if (itemOptionInfo.useSound != null) { SoundManager.Instance.ShortSpeaker(SoundManager.Speaker.Center, itemOptionInfo.useSound); } // 아이템 유지시간 아이콘 코드 if (itemOptionInfo.active == false) { if (itemOptionInfo.usingItemCreate == true) { if (itemOptionInfo.usingItem == null) { itemOptionInfo.usingItem = Instantiate(itemUseCheckBlockBox, itemUseCheckBlock.transform); itemOptionInfo.usingItem.SetItem(itemOptionInfo.duration, itemOptionInfo.sprite); } } } if (itemOptionInfo.active == true && (itemOptionInfo.typeEnum != ItemType.GetCredit)) { if (itemOptionInfo.usingItemCreate == true) { if (itemOptionInfo.usingItem == null) { itemOptionInfo.usingItem = Instantiate(itemUseCheckBlockBox, itemUseCheckBlock.transform); itemOptionInfo.usingItem.SetItem(itemOptionInfo.duration, itemOptionInfo.sprite); } else { itemOptionInfo.usingItem.ResetTimer(); } } } switch (itemOptionInfo.typeEnum) { case ItemType.GetCredit: // 크레딧 UI 를 따로 제작할 것 RefreshCredit((int)itemOptionInfo.duration); break; case ItemType.ScoreBooster: itemOptionInfo.active = true; itemOptionInfo.activeTimer = 0; igsScoreMultifly = (int)itemOptionInfo.magnification; //Debug.Log(itemOptionInfo.typeEnum + " : " + itemOptionInfo.active); break; case ItemType.BigShield: itemOptionInfo.active = true; itemOptionInfo.activeTimer = 0; playerScript.OP_BigShield(itemOptionInfo.magnification * playerScript.op_shieldOriginalSize); //Debug.Log(itemOptionInfo.typeEnum + " : " + itemOptionInfo.active); break; case ItemType.ShieldFullCharge: itemOptionInfo.active = true; itemOptionInfo.activeTimer = 0; playerScript.OP_ShieldFullCharge(true); playerScript.OP_BigShield(itemOptionInfo.magnification * playerScript.op_shieldOriginalSize); //Debug.Log(itemOptionInfo.typeEnum + " : " + itemOptionInfo.active); break; case ItemType.ShieldRecovery: itemOptionInfo.active = true; itemOptionInfo.activeTimer = 0; playerScript.OP_ShieldRecovery(itemOptionInfo.duration); //Debug.Log(itemOptionInfo.typeEnum + " : " + itemOptionInfo.active); break; case ItemType.Bomb: //Debug.Log("YOU ACTIVATE BOMB ! ! !"); CBUseItemBomb(); break; case ItemType.PowerBooster: itemOptionInfo.active = true; itemOptionInfo.activeTimer = 0; playerScript.OP_PowerBooster(itemOptionInfo.magnification); playerScript.OP_PowerBoosterDamage(2.0f); //Debug.Log(itemOptionInfo.typeEnum + " : " + itemOptionInfo.active); break; } }