public static void ControllersEnd() { ControllerMaker.GameEndControllers(theGame, (KeyboardController)controllers[0], (GamepadController)controllers[1]); }
public static void ControllersGamePlay() { ControllerMaker.InitializeControllersForGameplay(theGame, (KeyboardController)controllers[0], (GamepadController)controllers[1]); }
public static void SelectionControls(IGameState state) { ControllerMaker.PauseControllers(theGame, (KeyboardController)controllers[0], (GamepadController)controllers[1], state); }