private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.tag == THROWABLE_TAG)
     {
         if (other.transform.parent != null)
         {
             other.gameObject.GetComponent <Renderer>().material = cheatingMaterial;
             other.gameObject.layer = LayerMask.NameToLayer(INACTIVE_LAYER);
         }
         controllerInputManagerLeft.SetCheating(true);
         controllerInputManagerRight.SetCheating(true);
     }
 }