Inheritance: System.EventArgs
示例#1
0
 void ReleaseObject(object sender, ControllerEventArgs e)
 {
     if (e.isLeft && leftActive != null)
     {
         if (leftActive.GetComponent <Rigidbody>() != null)
         {
             leftActive.GetComponent <Rigidbody>().velocity        = SteamVR_Controller.Input((int)e.controller.index).velocity;
             leftActive.GetComponent <Rigidbody>().angularVelocity = SteamVR_Controller.Input((int)e.controller.index).angularVelocity;
         }
         leftActive.Release();
         leftActive = null;
         //controllers.GetComponent<ControllerAnimation>().isLeftGrabbing = false;
     }
     else if (!e.isLeft && rightActive != null)
     {
         if (rightActive.GetComponent <Rigidbody>() != null)
         {
             rightActive.GetComponent <Rigidbody>().velocity        = SteamVR_Controller.Input((int)e.controller.index).velocity;
             rightActive.GetComponent <Rigidbody>().angularVelocity = SteamVR_Controller.Input((int)e.controller.index).angularVelocity;
         }
         rightActive.Release();
         rightActive = null;
         //controllers.GetComponent<ControllerAnimation>().isRightGrabbing = false;
     }
 }
示例#2
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        /// <summary>
        /// Method is called when <see cref="IMike1DController.ControllerEvent"/> is triggered.
        /// </summary>
        private void CatchmentUrbanSnowPlowingControllerEvent(object sender, ControllerEventArgs e)
        {
            // Listen for Prepared event (i.e. model is ready to run)
            if (e.State == ControllerState.Prepared)
            {
                Mike1DController controller = (Mike1DController)sender;

                // Find all urban catchments, loop over all catchments
                foreach (ICatchment catchment in controller.Mike1DData.RainfallRunoffData.Catchments)
                {
                    // Check if it is an urban catchment
                    if (catchment is CatchmentAbstractUrban)
                    {
                        CatchmentAbstractUrban catchmentAbstractUrban = catchment as CatchmentAbstractUrban;
                        // Check if snow-module is enabled.
                        if (catchmentAbstractUrban.UseSnowModule)
                        {
                            // Set up plowing for urban catchment
                            UrbanCatchmentPlowing urbanCatchmentPlowing = new UrbanCatchmentPlowing(catchmentAbstractUrban);
                            catchment.PostTimeStepEvent += urbanCatchmentPlowing.Plowing;
                        }
                    }
                }
            }
        }
        private void CheckGrip(int handIndex)
        {
            if (Player.instance.hands[handIndex].controller.GetPressDown(grip))
            {
                if (OnGripDown != null)
                {
                    ControllerEventArgs e = new ControllerEventArgs();
                    e = ApplyEventArgs(e, handIndex);
                    OnGripDown(e);
                }
            }

            if (Player.instance.hands[handIndex].controller.GetPressUp(grip))
            {
                if (OnGripUp != null)
                {
                    ControllerEventArgs e = new ControllerEventArgs();
                    e = ApplyEventArgs(e, handIndex);
                    OnGripUp(e);
                }
            }

            if (Player.instance.hands[handIndex].controller.GetPressUp(grip))
            {
                if (OnGripUp != null)
                {
                    ControllerEventArgs e = new ControllerEventArgs();
                    e = ApplyEventArgs(e, handIndex);
                    OnGripUp(e);
                }
            }
        }
示例#4
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        void Controller_ControllerEvent(object sender, ControllerEventArgs e)
        {
            // When model is prepared, we can connect to the HD Module
            if (e.State == ControllerState.Prepared)
            {
                // We are done with the ControllerEvent, so unregister
                controller.ControllerEvent -= Controller_ControllerEvent;

                // Register for event triggered every time step, where the weir coefficient will be updated
                controller.EngineNet.PostTimeStepEvent += UpdateWeirCoefficients;

                // Find upstream H gridpoint, where to extract the water level.
                ProxyUtil proxy = new ProxyUtil(controller.EngineNet);
                for (int i = 0; i < _weirCoefficients.Count; i++)
                {
                    HonmaWeir weir = _weirCoefficients[i].Weir;

                    // Find location of weir, and upstream reach and grid point - for a water level getter we need the H grid point
                    // This is chainage-upstream and not flow-upstream.
                    EngineReach engineReach = controller.EngineNet.FindReach(weir.Location);
                    if (engineReach == null)
                    {
                        continue;            // throw error?
                    }
                    GridPoint gp = engineReach.GetClosestUpstreamGridPoint(weir.Location.Chainage, gpm => gpm is HGridPoint, false);
                    if (gp == null)
                    {
                        continue;   // throw error?
                    }
                    // Extract a getter which will return the current water level
                    _weirCoefficients[i].Getter = proxy.Getter(engineReach, gp.PointIndex, Quantity.Create(PredefinedQuantity.WaterLevel));
                }
            }
        }
示例#5
0
    private static void insertKeyboardConditions(ControllerEventArgs args)
    {
        float vertical   = Input.GetAxisRaw("Vertical"),
              horizontal = Input.GetAxisRaw("Horizontal");

        if (vertical != 0)
        {
            if (vertical > 0)
            {
                args.UP = true;
            }
            else
            {
                args.DOWN = true;
            }
        }

        if (horizontal != 0)
        {
            if (horizontal > 0)
            {
                args.RIGHT = true;
            }
            else
            {
                args.LEFT = true;
            }
        }
    }
        public void CreateControllerTest_InputAlienWave()
        {
            //Erzeugung Testumgebung

            ControllerManager target = new ControllerManager();
            //Nicht benötigt
            object sender = null;


            BehaviourEnum          behaviour   = BehaviourEnum.BlockMovement;
            LinkedList <IGameItem> controllees = new LinkedList <IGameItem>();

            controllees.AddFirst(new Alien(Vector2.Zero, new Vector2(5, 5), 1, 1, new PlayerNormalWeapon(), 7));

            DifficultyLevel difficultyLevel = DifficultyLevel.EasyDifficulty;



            ControllerEventArgs desiredController = new ControllerEventArgs(behaviour, controllees, difficultyLevel); // TODO: Initialize to an appropriate value


            //Test start
            target.CreateController(sender, desiredController);


            //Testergebnis
            Assert.AreEqual(target.Controllers.Count, 1);
        }
示例#7
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 public virtual void OnRightGripHolding(ControllerEventArgs e)
 {
     if (RightGripHolding != null)
     {
         RightGripHolding(this, e);
     }
 }
示例#8
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 public virtual void OnRightGripUnpressed(ControllerEventArgs e)
 {
     if (RightGripUnpressed != null)
     {
         RightGripUnpressed(this, e);
     }
 }
示例#9
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 protected override void ControllerConnected(ControllerEventArgs e)
 {
     Controller.SetDeadZone(e.Controller.PlayerIndex, ControllerAxis.LeftStickX, 5500);
     Controller.SetDeadZone(e.Controller.PlayerIndex, ControllerAxis.LeftStickY, 5500);
     Controller.SetDeadZone(e.Controller.PlayerIndex, ControllerAxis.RightStickX, 5500);
     Controller.SetDeadZone(e.Controller.PlayerIndex, ControllerAxis.RightStickY, 5500);
 }
示例#10
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 public virtual void OnRightPadUntouched(ControllerEventArgs e)
 {
     if (RightPadUntouched != null)
     {
         RightPadUntouched(this, e);
     }
 }
示例#11
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 public virtual void OnLeftGripUnpressed(ControllerEventArgs e)
 {
     if (LeftGripUnpressed != null)
     {
         LeftGripUnpressed(this, e);
     }
 }
示例#12
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 public virtual void OnRightPadRight(ControllerEventArgs e)
 {
     if (RightPadRight != null)
     {
         RightPadRight(this, e);
     }
 }
示例#13
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 public virtual void OnLeftPadUntouched(ControllerEventArgs e)
 {
     if (LeftPadUntouched != null)
     {
         LeftPadUntouched(this, e);
     }
 }
示例#14
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 public virtual void OnLeftGripHolding(ControllerEventArgs e)
 {
     if (LeftGripHolding != null)
     {
         LeftGripHolding(this, e);
     }
 }
示例#15
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 public virtual void OnLeftPadTouching(ControllerEventArgs e)
 {
     if (LeftPadTouching != null)
     {
         LeftPadTouching(this, e);
     }
 }
示例#16
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 public virtual void OnLeftPadRight(ControllerEventArgs e)
 {
     if (LeftPadLeft != null)
     {
         LeftPadLeft(this, e);
     }
 }
示例#17
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 public virtual void OnLeftPadDown(ControllerEventArgs e)
 {
     if (LeftPadDown != null)
     {
         LeftPadDown(this, e);
     }
 }
 public void OnControllerAdded(object sender, ControllerEventArgs e)
 {
     if (!mControllers.Contains(e.Controller))
     {
         mControllers.Add(e.Controller);
     }
 }
示例#19
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 public virtual void OnRightPadTouching(ControllerEventArgs e)
 {
     if (RightPadTouching != null)
     {
         RightPadTouching(this, e);
     }
 }
 public void OnControllerDeleted(object sender, ControllerEventArgs e)
 {
     if (mControllers.Contains(e.Controller))
     {
         mControllers.Remove(e.Controller);
     }
 }
示例#21
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        /// <summary>
        /// Handler for controller OnError events.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void Controller_OnError(object sender, ControllerEventArgs e)
        {
            // Just re-broadcase the error to our listeners.
            BroadcastError(e.Message);

            e.Dispose();  // Recycle the ControllerEventArgs object
        }
示例#22
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 public virtual void OnTriggerPressed(ControllerEventArgs e)
 {
     if (TriggerPressed != null)
     {
         TriggerPressed(this, e);
     }
 }
示例#23
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 public virtual void OnMenuPressedUp(ControllerEventArgs e)
 {
     if (MenuPressedUp != null)
     {
         MenuPressedUp(this, e);
     }
 }
 /// <summary>
 /// Method that is invoked whenever the controller changes state.
 /// When the controller is initialized, we can setup the PowerPlant
 /// calculations
 /// </summary>
 private void ControllerOnControllerEvent(object sender, ControllerEventArgs e)
 {
     if (e.State == ControllerState.Initialized)
     {
         Initialize();
     }
 }
示例#25
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 public virtual void OnTouchpadAxisChanged(ControllerEventArgs e)
 {
     if (TouchpadAxisChanged != null)
     {
         TouchpadAxisChanged(this, e);
     }
 }
示例#26
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 public virtual void OnGripPressedUp(ControllerEventArgs e)
 {
     if (GripPressedUp != null)
     {
         GripPressedUp(this, e);
     }
 }
示例#27
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 public virtual void OnTouchpadPressedUp(ControllerEventArgs e)
 {
     if (TouchpadPressedUp != null)
     {
         TouchpadPressedUp(this, e);
     }
 }
示例#28
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 void FinalizeVector(object sender, ControllerEventArgs e)
 {
     if (coordType == CoordSystemType.CARTESIAN)
     {
         if (e.isLeft)
         {
             leftActiveVec.CreateInCartesian();
             leftActiveVec = null;
         }
         else
         {
             rightActiveVec.CreateInCartesian();
             rightActiveVec = null;
         }
     }
     else
     {
         if (e.isLeft)
         {
             leftActiveVec.CreateInGeneral();
             leftActiveVec = null;
         }
         else
         {
             rightActiveVec.CreateInGeneral();
             rightActiveVec = null;
         }
     }
 }
    void GrabObject(object sender, ControllerEventArgs e)
    {
        //Transform tip = e.controller.GetComponent<InitAttachment>().tip;
        Transform tip = e.controller.transform.Find("Custom_Model");

        if (e.isLeft && leftActive != null)
        {
            if (leftActive.isAttach)
            {
                leftActive.transform.SetParent(tip, true);
            }
            else
            {
                leftActive.MoveTowards(tip.position);
            }
        }
        else if (!e.isLeft && rightActive != null)
        {
            if (rightActive.isAttach)
            {
                rightActive.transform.SetParent(tip, true);
            }
            else
            {
                rightActive.MoveTowards(tip.position);
            }
        }
    }
示例#30
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 public override void fillControllerEvent(ControllerEventArgs args)
 {
     foreach (Map map in activeMaps)
     {
         map.fillControllerEvent(args);
     }
 }
 public override void fillControllerEvent(ControllerEventArgs args)
 {
     args.UP |= upPressed;
     args.DOWN |= downPressed;
     args.RIGHT |= rightPressed;
     args.LEFT |= leftPressed;
     args.send = true;
 }
    public override bool captureEvent(ControllerEventArgs args)
    {
        bool was = upPressed || leftPressed || downPressed || rightPressed;

        backupUp = args.UP;
        backupLeft = args.LEFT;
        backupDown = args.DOWN;
        backupRight = args.RIGHT;

        return was;
    }
示例#33
0
 public override void fillControllerEvent(ControllerEventArgs args)
 {
     if(this.mode == 0)
     if (args.isLeftDown) {
         GameEvent ge = ScriptableObject.CreateInstance<GameEvent>();
         ge.Name = "ended fragment"; ge.setParameter ("Launcher", launcher);
         Game.main.enqueueEvent (ge);
         GUIManager.removeGUI (this);
         ScriptableObject.DestroyImmediate(this);
     }
     //throw new System.NotImplementedException ();
 }
示例#34
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    public static void tick()
    {
        /**
         * -Evento de control
            -> Controllador:
                -> Iniciamos un nuevo ControllerEventArgs
                ->
                -> Recopila:
                    -> Posicion y estado del raton
                    -> Posicion y estado del teclado
                -> Pregunta GUI si quiere el evento
             		-> Si la GUI no lo captura
                        -> Le da el evento al mapa para que:
                            -> Detecte la celda
                            -> Detecte la entidad
                            -> Detecte las opciones
                    -> Si la GUI lo captura
                        -> Le da el evento a la GUI para que lo termine.
                -> Si el evento se tiene que enviar
                    -> Se manda el nuevo evento.
        */

        if(enabled){

            //Tactil = raton
            if(Input.simulateMouseWithTouches == false)
                Input.simulateMouseWithTouches = true;

            ControllerEventArgs args = new ControllerEventArgs();

            // Recopilamos estado
            insertMouseConditions(args);
            insertKeyboardConditions(args);

            //Preguntamos a la GUI.
            IsoGUI gui = GUIManager.getGUICapturing(args);

            if(gui == null)	MapManager.getInstance().fillControllerEvent(args);
            else 			gui.fillControllerEvent(args);

            if(args.send)
                onControllerEvent(args);

        }
    }
示例#35
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 public virtual bool captureEvent(ControllerEventArgs args)
 {
     return true;
 }
示例#36
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        /*
        class USBDeviceInfo
        {
            public USBDeviceInfo(string deviceID, string pnpDeviceID, string description)
            {
                this.DeviceID = deviceID;
                this.PnpDeviceID = pnpDeviceID;
                this.Description = description;
            }
            public string DeviceID { get; private set; }
            public string PnpDeviceID { get; private set; }
            public string Description { get; private set; }
        }
        */

        // fired either at startup time and after a new z-wave node has been added to the controller
        private void DiscoveryEvent(object sender, ControllerEventArgs e)
        {
            switch (e.Status)
            {
            case ControllerStatus.DISCOVERY_START:
                RaisePropertyChanged(new InterfacePropertyChangedAction() {
                    Domain = this.Domain,
                    SourceId = "1",
                    SourceType = "Z-Wave Controller",
                    Path = "Controller.Status",
                    Value = "Discovery Started"
                });
                break;
            case ControllerStatus.DISCOVERY_END:
                RaisePropertyChanged(new InterfacePropertyChangedAction() {
                    Domain = this.Domain,
                    SourceId = "1",
                    SourceType = "Z-Wave Controller",
                    Path = "Controller.Status",
                    Value = "Discovery Complete"
                });
                if (InterfaceModulesChangedAction != null) InterfaceModulesChangedAction(new InterfaceModulesChangedAction(){ Domain = this.Domain });
                break;
            case ControllerStatus.NODE_ADDED:
                RaisePropertyChanged(new InterfacePropertyChangedAction() {
                    Domain = this.Domain,
                    SourceId = "1",
                    SourceType = "Z-Wave Controller",
                    Path = "Controller.Status",
                    Value = "Added node " + e.NodeId
                });
                lastAddedNode = e.NodeId;
                if (InterfaceModulesChangedAction != null) InterfaceModulesChangedAction(new InterfaceModulesChangedAction(){ Domain = this.Domain });
                break;
            case ControllerStatus.NODE_UPDATED:
                RaisePropertyChanged(new InterfacePropertyChangedAction() {
                    Domain = this.Domain,
                    SourceId = "1",
                    SourceType = "Z-Wave Controller",
                    Path = "Controller.Status",
                    Value = "Updated node " + e.NodeId
                });
                //if (InterfaceModulesChangedAction != null) InterfaceModulesChangedAction(new InterfaceModulesChangedAction(){ Domain = this.Domain });
                break;
            case ControllerStatus.NODE_REMOVED:
                lastRemovedNode = e.NodeId;
                RaisePropertyChanged(new InterfacePropertyChangedAction() {
                    Domain = this.Domain,
                    SourceId = "1",
                    SourceType = "Z-Wave Controller",
                    Path = "Controller.Status",
                    Value = "Removed node " + e.NodeId
                });
                if (InterfaceModulesChangedAction != null) InterfaceModulesChangedAction(new InterfaceModulesChangedAction(){ Domain = this.Domain });
                break;
            case ControllerStatus.NODE_ERROR:
                RaisePropertyChanged(new InterfacePropertyChangedAction() {
                    Domain = this.Domain,
                    SourceId = "1",
                    SourceType = "Z-Wave Controller",
                    Path = "Controller.Status",
                    Value = "Node " + e.NodeId + " response timeout!"
                });
                break;
            }
        }
示例#37
0
 public override void fillControllerEvent(ControllerEventArgs args)
 {
     if(OptionsToCreate!=null){
         optionsGUI = ScriptableObject.CreateInstance<OptionsGUI>();
         optionsGUI.init(args, args.mousePos, OptionsToCreate);
         OptionsToCreate = null;
         GUIManager.addGUI(optionsGUI,100);
     }
     if(args.options != null)
         Debug.Log("he recibido opciones");
 }
示例#38
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 public void fillControllerEvent(ControllerEventArgs args)
 {
     bool encontrado = false;
     if(args.isLeftDown){
         RaycastHit[] hits = Physics.RaycastAll(Camera.main.ScreenPointToRay(args.mousePos));
         if(hits.Length>0){
             Heap<float> pqHits = new Heap<float>(hits.Length);
             for(int i = 0; i<hits.Length; i++){
                 if(hits[i].collider.transform.IsChildOf(this.transform))
                     pqHits.push(i+1, hits[i].distance);
             }
             while(!encontrado && !pqHits.isEmpty()){
                 RaycastHit hit = hits[pqHits.top().elem-1];
                 pqHits.pop();
                 Cell c = hit.collider.GetComponent<Cell>();
                 if(c!=null){
                     args.cell = c;
                     Entity[] entities = c.getEntities();
                     if(entities.Length==1)
                         fillEntity(entities[0], args);
                     encontrado = true;
                 }else{
                     Entity e = hit.collider.GetComponent<Entity>();
                     if(e!=null)
                         fillEntity(e,args);
                     encontrado=true;
                 }
             }
         }
     }
     args.send = args.UP || args.DOWN || args.LEFT || args.RIGHT || encontrado;
 }
示例#39
0
 /***************
  * CONTROLLER ZONE
  * **************/
 private void fillEntity(Entity e, ControllerEventArgs args)
 {
     args.entity = e;
     args.cell = args.entity.Position;
     args.options = args.entity.getOptions();
 }
示例#40
0
    private static void insertKeyboardConditions(ControllerEventArgs args)
    {
        float vertical = Input.GetAxisRaw("Vertical"),
            horizontal = Input.GetAxisRaw("Horizontal");

        if(vertical != 0){
            if(vertical>0) args.UP = true;
            else args.DOWN = true;
        }

        if(horizontal != 0){
            if(horizontal>0) args.RIGHT = true;
            else args.LEFT = true;
        }
    }
示例#41
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 private void onControllerEvent(ControllerEventArgs args)
 {
 }
示例#42
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    public void ReceiveCommand(object sender, ControllerEventArgs args)
    {
        ScriptRobot.Standing = (ScriptRobot.CharacterController as RobotController).Standing;
        ScriptRobot.ExecuteCommand(args.Commande);

        var forceX = 0f;
        var forceY = 0f;

        var absVelocityX = Mathf.Abs(rigidBody.velocity.x);
        var absVelocityY = Mathf.Abs(rigidBody.velocity.y);
        ForceMode2D mode = ForceMode2D.Force;
        
        if (ScriptRobot.X != 0)
        {
            if (absVelocityX < ScriptRobot.MaxSpeed)
            {
                forceX = ScriptRobot.X * ScriptRobot.Speed;
            }
            transform.localScale = new Vector3(ScriptRobot.X, 1, 1);
        }

        if (ScriptRobot.Y != 0)
        {
            rigidBody.velocity = new Vector2(rigidBody.velocity.x, 0);
            forceY = ScriptRobot.Y * JUMP_HEIGHT;
            mode = ForceMode2D.Impulse;
        }

        if (!ScriptRobot.Standing)
        {
            forceX *= SIDEJUMP_DISTANCE_MULTIPLIER;
        }

        rigidBody.AddForce(new Vector2(forceX, forceY), mode);
        

        if (ScriptRobot.Shooting)
        {
            SoundEffectsHelper.Instance.MakeShotSound(transform.position);
            OnShoot();
        }

        if (CheckOutOfBound())
        {
            StartCoroutine(WaitAndLoad("DefeatVideo", 0.1f));
        }

        if (levelScript.Level.Timer.CurrentTime <= 0)
        {
            OnKilled();
        }

    }
示例#43
0
    private static void insertMouseConditions(ControllerEventArgs args)
    {
        args.mousePos = Input.mousePosition;
        args.leftStatus = Input.GetMouseButton(0);
        args.isLeftDown = left == false && args.leftStatus == true;
        args.isLeftUp = left == true && args.leftStatus == false;

        left = args.leftStatus;
    }
示例#44
0
 public abstract void fillControllerEvent(ControllerEventArgs args);
示例#45
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    public void onControllerEvent(ControllerEventArgs args)
    {
        // # Avoid responding controller event when inactive
        if (!active)
            return;

        // # Normal threatment
        // Multiple controller events only give one launch result per tick
        if(toLaunch == null){
            // If options received (from entities)
            if( args.options != null){
                // If there's only one, proceed to launch
                if(args.options.Length==1){
                    // The action is the event we have to launch,
                    // so in order to know who's launching, we put a mark
                    if(args.options[0].Action!=null)
                        args.options[0].Action.setParameter("Executer", this.Entity);

                    // If we've to move to perform the action
                    if(args.options[0].HasToMove){
                        GameEvent ge = ScriptableObject.CreateInstance<GameEvent>();
                        ge.setParameter("entity", this.Entity);
                        ge.setParameter("cell", args.cell);
                        ge.setParameter("synchronous", true);
                        ge.setParameter("distance", args.options[0].Distance);
                        ge.Name = "move";
                        movement = ge;
                        Game.main.enqueueEvent(ge);
                        // Here we've launched the movement. As it's synchronous, we'll receive
                        // the movement finished when the Mover considers it's done.
                    }

                    toLaunch = args.options[0].Action;
                }
                // If there're multiple actions we have to display a menu so player can choose
                else if(args.options.Length > 1){
                    OptionsGUI gui = ScriptableObject.CreateInstance<OptionsGUI>();
                    gui.init(args, Camera.main.WorldToScreenPoint(args.entity.transform.position), args.options);
                    GUIManager.addGUI(gui, 100);
                }
            }
            // If the argument doesn't contain options but it has a cell, we'll try to move over there
            else if(args.cell != null){
                GameEvent ge = ScriptableObject.CreateInstance<GameEvent>();
                ge.setParameter("entity", this.Entity);
                ge.setParameter("cell", args.cell);
                ge.Name = "move";
                Game.main.enqueueEvent(ge);
            }
            // Otherwise, the controller event should contain keys pressed
            else {

                int to = -1;
                if(args.LEFT){ to = 0; }
                else if(args.UP){ to = 1;}
                else if(args.RIGHT){ to = 2;}
                else if(args.DOWN){ to = 3; }

                if(to > -1){
                    if(Entity == null)
                        Debug.Log ("Null!");
                    Cell destination = Entity.Position.Map.getNeightbours(Entity.Position)[to];
                    // Can move to checks if the entity can DIRECT move to this cells.
                    // This should solve bug #29
                    Mover em = this.Entity.GetComponent<Mover>();
                    if (em != null && em.CanMoveTo(destination)) {
                        GameEvent ge = ScriptableObject.CreateInstance<GameEvent>();
                        ge.setParameter("entity", this.Entity);
                        ge.setParameter("cell", destination);
                        ge.Name = "move";
                        Game.main.enqueueEvent(ge);
                    }
                    else
                    {
                        GameEvent ge = ScriptableObject.CreateInstance<GameEvent>();
                        ge.setParameter("entity", this.Entity);
                        ge.setParameter("direction", fromIndex(to));
                        ge.Name = "turn";
                        Game.main.enqueueEvent(ge);
                    }
                }
            }
        }
    }
示例#46
0
 public override void fillControllerEvent(ControllerEventArgs args)
 {
 }
示例#47
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        public override bool captureEvent(ControllerEventArgs args)
        {
            bool r = false;

            if (args.isLeftDown) {
                Debug.Log ("LeftDown");
            }

            if (args.isLeftDown && mouseDownFix) {
                mouseDownFix = false;
                r = true;
            }

            return r;
        }
示例#48
0
 public override void fillControllerEvent(ControllerEventArgs args)
 {
     foreach(Map map in activeMaps){
         map.fillControllerEvent(args);
     }
 }