private void SyncState(Serializer ser) { byte[] core = null; if (ser.IsWriter) { var ms = new MemoryStream(); ms.Close(); core = ms.ToArray(); } _cpu.SyncState(ser); ser.BeginSection("Coleco"); _vdp.SyncState(ser); ControllerDeck.SyncState(ser); PSG.SyncState(ser); SGM_sound.SyncState(ser); ser.Sync("UseSGM", ref use_SGM); ser.Sync("is_MC", ref is_MC); ser.Sync("MC_bank", ref MC_bank); ser.Sync("EnableSGMhigh", ref enable_SGM_high); ser.Sync("EnableSGMlow", ref enable_SGM_low); ser.Sync("Port_0x53", ref port_0x53); ser.Sync("Port_0x7F", ref port_0x7F); ser.Sync("RAM", ref _ram, false); ser.Sync("SGM_high_RAM", ref SGM_high_RAM, false); ser.Sync("SGM_low_RAM", ref SGM_low_RAM, false); ser.Sync("Frame", ref _frame); ser.Sync("LagCount", ref _lagCount); ser.Sync("IsLag", ref _isLag); ser.EndSection(); if (ser.IsReader) { SyncAllByteArrayDomains(); } }
public bool FrameAdvance(IController controller, bool render, bool renderSound) { _controller = controller; // NOTE: Need to research differences between reset and power cycle if (_controller.IsPressed("Power")) { HardReset(); } if (_controller.IsPressed("Reset")) { SoftReset(); } _frame++; _isLag = true; if (_tracer.Enabled) { _cpu.TraceCallback = s => _tracer.Put(s); } else { _cpu.TraceCallback = null; } byte tempRet1 = ControllerDeck.ReadPort1(controller, true, false); byte tempRet2 = ControllerDeck.ReadPort2(controller, true, false); bool intPending = false; // the return values represent the controller's current state, but the sampling rate is not high enough // to catch all changes in wheel orientation // so we use the wheel variable and interpolate between frames // first determine how many degrees the wheels changed, and how many regions have been traversed float change1 = (float)(((ControllerDeck.wheel1 - ControllerDeck.temp_wheel1) % 180) / 1.25); float change2 = (float)(((ControllerDeck.wheel2 - ControllerDeck.temp_wheel2) % 180) / 1.25); // special cases if ((ControllerDeck.temp_wheel1 > 270) && (ControllerDeck.wheel1 < 90)) { change1 = (float)((ControllerDeck.wheel1 + (360 - ControllerDeck.temp_wheel1)) / 1.25); } if ((ControllerDeck.wheel1 > 270) && (ControllerDeck.temp_wheel1 < 90)) { change1 = -(float)((ControllerDeck.temp_wheel1 + (360 - ControllerDeck.wheel1)) / 1.25); } if ((ControllerDeck.temp_wheel2 > 270) && (ControllerDeck.wheel2 < 90)) { change2 = (float)((ControllerDeck.wheel2 + (360 - ControllerDeck.temp_wheel2)) / 1.25); } if ((ControllerDeck.wheel2 > 270) && (ControllerDeck.temp_wheel2 < 90)) { change2 = -(float)((ControllerDeck.temp_wheel2 + (360 - ControllerDeck.wheel2)) / 1.25); } int changes1 = change1 > 0 ? (int)Math.Floor(change1) : (int)Math.Ceiling(change1); int changes2 = change2 > 0 ? (int)Math.Floor(change2) : (int)Math.Ceiling(change2); for (int scanLine = 0; scanLine < 262; scanLine++) { _vdp.RenderScanline(scanLine); if (scanLine == 192) { _vdp.InterruptPending = true; if (_vdp.EnableInterrupts) { _cpu.NonMaskableInterrupt = true; } } for (int i = 0; i < 228; i++) { PSG.generate_sound(1); if (use_SGM) { SGM_sound.generate_sound(1); } _cpu.ExecuteOne(); // pick out sound samples from the sound devices twice per scanline int v = PSG.Sample(); if (use_SGM) { v += SGM_sound.Sample(); } if (v != _latchedSample) { _blip.AddDelta((uint)_sampleClock, v - _latchedSample); _latchedSample = v; } _sampleClock++; } // starting from scanline 20, changes to the wheel are added once per scanline (up to 144) if (scanLine > 20) { if (changes1 != 0) { if (changes1 > 0) { ControllerDeck.temp_wheel1 = (float)((ControllerDeck.temp_wheel1 + 1.25) % 360); changes1--; } else { ControllerDeck.temp_wheel1 = (float)((ControllerDeck.temp_wheel1 - 1.25) % 360); changes1++; } } if (changes2 != 0) { if (changes2 > 0) { ControllerDeck.temp_wheel2 = (float)((ControllerDeck.temp_wheel2 + 1.25) % 360); changes2--; } else { ControllerDeck.temp_wheel2 = (float)((ControllerDeck.temp_wheel2 - 1.25) % 360); changes2++; } } } tempRet1 = ControllerDeck.ReadPort1(controller, true, true); tempRet2 = ControllerDeck.ReadPort2(controller, true, true); intPending = (!tempRet1.Bit(4) && temp_1_prev) | (!tempRet2.Bit(4) && temp_2_prev); _cpu.FlagI = false; if (intPending) { _cpu.FlagI = true; intPending = false; } temp_1_prev = tempRet1.Bit(4); temp_2_prev = tempRet2.Bit(4); } ControllerDeck.temp_wheel1 = ControllerDeck.wheel1; ControllerDeck.temp_wheel2 = ControllerDeck.wheel2; if (_isLag) { _lagCount++; } return(true); }
private void SyncState(Serializer ser) { int version = 4; ser.BeginSection(nameof(NES)); ser.Sync(nameof(version), ref version); ser.Sync("Frame", ref _frame); ser.Sync("Lag", ref _lagcount); ser.Sync("IsLag", ref islag); cpu.SyncState(ser); ser.Sync(nameof(ram), ref ram, false); ser.Sync(nameof(CIRAM), ref CIRAM, false); ser.Sync(nameof(_irq_apu), ref _irq_apu); ser.Sync(nameof(sprdma_countdown), ref sprdma_countdown); ser.Sync(nameof(cpu_deadcounter), ref cpu_deadcounter); ser.Sync(nameof(old_s), ref old_s); // OAM related ser.Sync(nameof(oam_dma_index), ref oam_dma_index); ser.Sync(nameof(oam_dma_exec), ref oam_dma_exec); ser.Sync(nameof(oam_dma_addr), ref oam_dma_addr); ser.Sync(nameof(oam_dma_byte), ref oam_dma_byte); ser.Sync(nameof(dmc_dma_exec), ref dmc_dma_exec); ser.Sync(nameof(dmc_realign), ref dmc_realign); ser.Sync(nameof(reread_trigger), ref reread_trigger); ser.Sync(nameof(do_the_reread_2002), ref do_the_reread_2002); ser.Sync(nameof(do_the_reread_2007), ref do_the_reread_2007); ser.Sync(nameof(do_the_reread_cont_1), ref do_the_reread_cont_1); ser.Sync(nameof(do_the_reread_cont_2), ref do_the_reread_cont_2); ser.Sync(nameof(reread_opp_4016), ref reread_opp_4016); ser.Sync(nameof(reread_opp_4017), ref reread_opp_4017); // VS related ser.Sync("VS", ref _isVS); ser.Sync("VS_2c05", ref _isVS2c05); ser.Sync("VS_CHR", ref VS_chr_reg); ser.Sync("VS_PRG", ref VS_prg_reg); ser.Sync("VS_DIPS", ref VS_dips, false); ser.Sync("VS_Service", ref VS_service); ser.Sync("VS_Coin", ref VS_coin_inserted); ser.Sync("VS_ROM_Control", ref VS_ROM_control); // single cycle execution related ser.Sync(nameof(current_strobe), ref current_strobe); ser.Sync(nameof(new_strobe), ref new_strobe); ser.BeginSection(nameof(Board)); Board.SyncState(ser); if (Board is NesBoardBase board && !board.SyncStateFlag) { throw new InvalidOperationException($"the current NES mapper didn't call base.{nameof(INesBoard.SyncState)}"); } ser.EndSection(); ppu.SyncState(ser); apu.SyncState(ser); if (version >= 2) { ser.Sync(nameof(DB), ref DB); } if (version >= 3) { ser.Sync(nameof(latched4016), ref latched4016); ser.BeginSection(nameof(ControllerDeck)); ControllerDeck.SyncState(ser); ser.EndSection(); } if (version >= 4) { ser.Sync(nameof(resetSignal), ref resetSignal); ser.Sync(nameof(hardResetSignal), ref hardResetSignal); } ser.EndSection(); }
private void SyncState(Serializer ser) { int version = 4; ser.BeginSection("NES"); ser.Sync("version", ref version); ser.Sync("Frame", ref _frame); ser.Sync("Lag", ref _lagcount); ser.Sync("IsLag", ref islag); cpu.SyncState(ser); ser.Sync("ram", ref ram, false); ser.Sync("CIRAM", ref CIRAM, false); ser.Sync("_irq_apu", ref _irq_apu); ser.Sync("sprdma_countdown", ref sprdma_countdown); ser.Sync("cpu_deadcounter", ref cpu_deadcounter); //oam related ser.Sync("Oam_Dma_Index", ref oam_dma_index); ser.Sync("Oam_Dma_Exec", ref oam_dma_exec); ser.Sync("Oam_Dma_Addr", ref oam_dma_addr); ser.Sync("Oam_Dma_Byte", ref oam_dma_byte); ser.Sync("Dmc_Dma_Exec", ref dmc_dma_exec); ser.Sync("dmc_realign", ref dmc_realign); ser.Sync("IRQ_delay", ref IRQ_delay); ser.Sync("special_case_delay", ref special_case_delay); ser.Sync("do_the_reread", ref do_the_reread); //VS related ser.Sync("VS", ref _isVS); ser.Sync("VS_2c05", ref _isVS2c05); ser.Sync("VS_CHR", ref VS_chr_reg); ser.Sync("VS_PRG", ref VS_prg_reg); ser.Sync("VS_DIPS", ref VS_dips, false); ser.Sync("VS_Service", ref VS_service); ser.Sync("VS_Coin", ref VS_coin_inserted); ser.Sync("VS_ROM_Control", ref VS_ROM_control); ser.BeginSection("Board"); Board.SyncState(ser); if (Board is NESBoardBase && !((NESBoardBase)Board).SyncStateFlag) { throw new InvalidOperationException("the current NES mapper didnt call base.SyncState"); } ser.EndSection(); ppu.SyncState(ser); apu.SyncState(ser); if (version >= 2) { ser.Sync("DB", ref DB); } if (version >= 3) { ser.Sync("latched4016", ref latched4016); ser.BeginSection("ControllerDeck"); ControllerDeck.SyncState(ser); ser.EndSection(); } if (version >= 4) { ser.Sync("resetSignal", ref resetSignal); ser.Sync("hardResetSignal", ref hardResetSignal); } ser.EndSection(); }