protected override void Update() { // The base update base.Update(); JumpSmoothing(); if (!JumpCoolRunning) { if (Physics.Linecast(transform.position, transform.position + new Vector3(0, -1.5f, 0), 1 << LayerMask.NameToLayer("Quacking:Ground"))) { CanDuckJump = true; } else { CanDuckJump = false; } } switch (Power) { case Powerups.Explodie: MoveSpd = 8; PowerupLock.SetActive(false); PowerupSpd.SetActive(false); LockHex = false; break; case Powerups.Speedie: MoveSpd = 12; PowerupLock.SetActive(false); PowerupSpd.SetActive(true); LockHex = false; if (!IsSpeedie) { StartCoroutine(SpdDuration()); } mapController.SetControlledHexagonsToUnlocked(Ducks); break; case Powerups.Lockie: MoveSpd = 8; LockHex = true; PowerupLock.SetActive(true); PowerupSpd.SetActive(false); break; case Powerups.None: MoveSpd = 8; LockHex = false; PowerupLock.SetActive(false); PowerupSpd.SetActive(false); break; default: break; } switch (ControllerType) { case SupportedControllers.ArcadeBoard: switch (Ducks) { case DuckPlayers.P1: if (ArcadeControls.JoystickUp(Joysticks.White)) { GoFoward(); } else if (ArcadeControls.JoystickDown(Joysticks.White)) { GoBackwards(); } else { GoNowhere(); } if ((ArcadeControls.ButtonPress(Joysticks.White, Buttons.B1)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; case DuckPlayers.P2: if (ArcadeControls.JoystickUp(Joysticks.Black)) { GoFoward(); } else if (ArcadeControls.JoystickDown(Joysticks.Black)) { GoBackwards(); } else { GoNowhere(); } if ((ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B1)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; } break; case SupportedControllers.GamePadBoth: switch (Ducks) { case DuckPlayers.P1: if (ControllerControls.ControllerUp(Players.P1)) { GoFoward(); } else if (ControllerControls.ControllerDown(Players.P1)) { GoBackwards(); } else { GoNowhere(); } if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; case DuckPlayers.P2: if (ControllerControls.ControllerUp(Players.P2)) { GoFoward(); } else if (ControllerControls.ControllerDown(Players.P2)) { GoBackwards(); } else { GoNowhere(); } if ((ControllerControls.ButtonPress(Players.P2, ControllerButtons.A)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; } break; case SupportedControllers.KeyboardBoth: switch (Ducks) { case DuckPlayers.P1: if (KeyboardControls.KeyboardUp(Players.P1)) { GoFoward(); } else if (KeyboardControls.KeyboardDown(Players.P1)) { GoBackwards(); } else { GoNowhere(); } if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B1)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; case DuckPlayers.P2: if (KeyboardControls.KeyboardUp(Players.P2)) { GoFoward(); } else if (KeyboardControls.KeyboardDown(Players.P2)) { GoBackwards(); } else { GoNowhere(); } if ((KeyboardControls.ButtonPress(Players.P2, Buttons.B1)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; } break; case SupportedControllers.KeyboardP1ControllerP2: switch (Ducks) { case DuckPlayers.P1: if (KeyboardControls.KeyboardUp(Players.P1)) { GoFoward(); } else if (KeyboardControls.KeyboardDown(Players.P1)) { GoBackwards(); } else { GoNowhere(); } if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B1)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; case DuckPlayers.P2: if (ControllerControls.ControllerUp(Players.P1)) { GoFoward(); } else if (ControllerControls.ControllerDown(Players.P1)) { GoBackwards(); } else { GoNowhere(); } if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; } break; case SupportedControllers.KeyboardP2ControllerP1: switch (Ducks) { case DuckPlayers.P2: if (KeyboardControls.KeyboardUp(Players.P1)) { GoFoward(); } else if (KeyboardControls.KeyboardDown(Players.P1)) { GoBackwards(); } else { GoNowhere(); } if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B1)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; case DuckPlayers.P1: if (ControllerControls.ControllerUp(Players.P1)) { GoFoward(); } else if (ControllerControls.ControllerDown(Players.P1)) { GoBackwards(); } else { GoNowhere(); } if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) && (CanDuckJump)) { am.PlayFromTime("Jump", .05f); GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse); StartCoroutine(JumpCooldown()); } break; } break; default: break; } RotatePlayer(); }
/// <summary> /// Allow the player to move around in the scene /// </summary> void PlayerMovement() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickLeft(Player)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (ArcadeControls.JoystickRight(Player)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (ArcadeControls.JoystickUp(Player)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.up); } if (ArcadeControls.JoystickDown(Player)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (ArcadeControls.JoystickNorthEast(Player)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (ArcadeControls.JoystickNorthWest(Player)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (ArcadeControls.JoystickSouthEast(Player)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (ArcadeControls.JoystickSouthWest(Player)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (ArcadeControls.JoystickNone(Player)) { RB.velocity = Vector2.zero; } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerLeft(ConvertToPlayers())) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (ControllerControls.ControllerRight(ConvertToPlayers())) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (ControllerControls.ControllerUp(ConvertToPlayers())) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.up); } if (ControllerControls.ControllerDown(ConvertToPlayers())) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (ControllerControls.ControllerLeftUp(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (ControllerControls.ControllerRightUp(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (ControllerControls.ControllerLeftDown(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (ControllerControls.ControllerRightDown(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (ControllerControls.ControllerNone(ConvertToPlayers())) { RB.velocity = Vector2.zero; } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardLeft(ConvertToPlayers())) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (KeyboardControls.KeyboardRight(ConvertToPlayers())) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (KeyboardControls.KeyboardUp(ConvertToPlayers())) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; // UpdateGunshipDirection(Vector2.up); } if (KeyboardControls.KeyboardDown(ConvertToPlayers())) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (KeyboardControls.KeyboardLeftUp(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightUp(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (KeyboardControls.KeyboardLeftDown(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightDown(ConvertToPlayers())) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (KeyboardControls.KeyboardNone(ConvertToPlayers())) { RB.velocity = Vector2.zero; } break; case SupportedControllers.KeyboardP1ControllerP2: if (ConvertToPlayers() == Players.P1) { if (KeyboardControls.KeyboardLeft(Players.P1)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (KeyboardControls.KeyboardRight(Players.P1)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (KeyboardControls.KeyboardUp(Players.P1)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.up); } if (KeyboardControls.KeyboardDown(Players.P1)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (KeyboardControls.KeyboardLeftUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (KeyboardControls.KeyboardLeftDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (KeyboardControls.KeyboardNone(Players.P1)) { RB.velocity = Vector2.zero; } } else { if (ControllerControls.ControllerLeft(Players.P1)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (ControllerControls.ControllerRight(Players.P1)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (ControllerControls.ControllerUp(Players.P1)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.up); } if (ControllerControls.ControllerDown(Players.P1)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; //UpdateGunshipDirection(Vector2.down); } if (ControllerControls.ControllerLeftUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (ControllerControls.ControllerRightUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (ControllerControls.ControllerLeftDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (ControllerControls.ControllerRightDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (ControllerControls.ControllerNone(Players.P1)) { RB.velocity = Vector2.zero; } } break; case SupportedControllers.KeyboardP2ControllerP1: if (ConvertToPlayers() == Players.P2) { if (KeyboardControls.KeyboardLeft(Players.P1)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (KeyboardControls.KeyboardRight(Players.P1)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (KeyboardControls.KeyboardUp(Players.P1)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.up); } if (KeyboardControls.KeyboardDown(Players.P1)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.down); } if (KeyboardControls.KeyboardLeftUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (KeyboardControls.KeyboardLeftDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (KeyboardControls.KeyboardRightDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (KeyboardControls.KeyboardNone(Players.P1)) { RB.velocity = Vector2.zero; } } else { if (ControllerControls.ControllerLeft(Players.P1)) { RB.velocity = Vector2.left * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.left); } if (ControllerControls.ControllerRight(Players.P1)) { RB.velocity = Vector2.right * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.right); } if (ControllerControls.ControllerUp(Players.P1)) { RB.velocity = Vector2.up * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.up); } if (ControllerControls.ControllerDown(Players.P1)) { RB.velocity = Vector2.down * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.down); } if (ControllerControls.ControllerLeftUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.right, 1f)); } if (ControllerControls.ControllerRightUp(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.up + Vector2.left, 1f)); } if (ControllerControls.ControllerLeftDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.right, 1f)); } if (ControllerControls.ControllerRightDown(Players.P1)) { RB.velocity = Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f) * MoveSpd * Time.deltaTime; UpdateGunshipDirection(Vector2.ClampMagnitude(Vector2.down + Vector2.left, 1f)); } if (ControllerControls.ControllerNone(Players.P1)) { RB.velocity = Vector2.zero; } } break; default: break; } }
public void MoveUD() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: if ((ArcadeControls.JoystickUp(Joysticks.White)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((ArcadeControls.JoystickDown(Joysticks.White)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; case SupportedControllers.GamePadBoth: if ((ControllerControls.ControllerUp(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((ControllerControls.ControllerDown(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardUp(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((KeyboardControls.KeyboardDown(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; case SupportedControllers.KeyboardP1ControllerP2: if ((KeyboardControls.KeyboardUp(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((KeyboardControls.KeyboardDown(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; case SupportedControllers.KeyboardP2ControllerP1: if ((ControllerControls.ControllerUp(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(-1)); } if ((ControllerControls.ControllerDown(Players.P1)) && (!isCoR)) { StartCoroutine(MoveAround(1)); } break; default: break; } }
protected override void Update() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickUp(Joysticks.White)) { scrollRect.verticalNormalizedPosition += 1f * Time.deltaTime; } else if (ArcadeControls.JoystickDown(Joysticks.White)) { scrollRect.verticalNormalizedPosition -= 1f * Time.deltaTime; } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerUp(Players.P1)) { scrollRect.verticalNormalizedPosition += 1f * Time.deltaTime; } else if (ControllerControls.ControllerDown(Players.P1)) { scrollRect.verticalNormalizedPosition -= 1f * Time.deltaTime; } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardUp(Players.P1)) { scrollRect.verticalNormalizedPosition += 1f * Time.deltaTime; } else if (KeyboardControls.KeyboardDown(Players.P1)) { scrollRect.verticalNormalizedPosition -= 1f * Time.deltaTime; } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.KeyboardUp(Players.P1)) { scrollRect.verticalNormalizedPosition += 1f * Time.deltaTime; } else if (KeyboardControls.KeyboardDown(Players.P1)) { scrollRect.verticalNormalizedPosition -= 1f * Time.deltaTime; } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ControllerUp(Players.P1)) { scrollRect.verticalNormalizedPosition += 1f * Time.deltaTime; } else if (ControllerControls.ControllerDown(Players.P1)) { scrollRect.verticalNormalizedPosition -= 1f * Time.deltaTime; } break; default: break; } base.Update(); }
void MenuInput_MultiOption() { switch (InputDir) { case Directions.Hoz: switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickLeft(Joysticks.White)) { StartCoroutine(MoveAroundMenu(-1)); } if (ArcadeControls.JoystickRight(Joysticks.White)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerLeft(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (ControllerControls.ControllerRight(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardLeft(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (KeyboardControls.KeyboardRight(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.KeyboardLeft(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (KeyboardControls.KeyboardRight(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ControllerLeft(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (ControllerControls.ControllerRight(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; default: break; } break; case Directions.Ver: switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.JoystickUp(Joysticks.White)) { StartCoroutine(MoveAroundMenu(-1)); } if (ArcadeControls.JoystickDown(Joysticks.White)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ControllerUp(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (ControllerControls.ControllerDown(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.KeyboardUp(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (KeyboardControls.KeyboardDown(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.KeyboardUp(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (KeyboardControls.KeyboardDown(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ControllerUp(Players.P1)) { StartCoroutine(MoveAroundMenu(-1)); } if (ControllerControls.ControllerDown(Players.P1)) { StartCoroutine(MoveAroundMenu(1)); } break; default: break; } break; } switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8)) { RunEvent(); } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm)) { RunEvent(); } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { RunEvent(); } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { RunEvent(); } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm)) { RunEvent(); } break; default: break; } }