public override void OnControllerColliderHit(ControllerColliderHit hit)
 {
     if (hit.get_moveDirection().y <= 0.01f)
     {
         this.wallJumpContactNormal = hit.get_normal();
     }
 }
 private void OnControllerColliderHit(ControllerColliderHit hit)
 {
     if (hit.get_moveDirection().y > 0.01f)
     {
         return;
     }
 }
示例#3
0
 public override void OnControllerColliderHit(ControllerColliderHit hit)
 {
     if (hit.get_normal().y > (float)0 && hit.get_normal().y > this.groundNormal.y && hit.get_moveDirection().y < (float)0)
     {
         if ((hit.get_point() - this.movement.lastHitPoint).get_sqrMagnitude() > 0.001f || this.lastGroundNormal == Vector3.get_zero())
         {
             this.groundNormal = hit.get_normal();
         }
         else
         {
             this.groundNormal = this.lastGroundNormal;
         }
         this.movingPlatform.hitPlatform = hit.get_collider().get_transform();
         this.movement.hitPoint          = hit.get_point();
         this.movement.frameVelocity     = Vector3.get_zero();
     }
 }
 public override void OnControllerColliderHit(ControllerColliderHit hit)
 {
     if (hit.get_moveDirection().y > 0.01f)
     {
     }
 }