/// <summary> /// Construct a <code>Settings</code> form. /// </summary> /// <param name="uic">Calling UIController</param> /// <param name="configReader">A configuration reader</param> /// <param name="weapons">The current weapon list</param> public Settings(Controller.UIController uic, ConfigReader configReader, List<String> weapons) { InitializeComponent(); _uic = uic; _reader = configReader; _weapons = weapons; InitializeValues(); this.Closing += new CancelEventHandler(Settings_Closing); }
/// <summary> /// Construct an instance of the form /// </summary> /// <param name="uic">The creating UIController</param> public Unified(Controller.UIController uic) { _uic = uic; InitializeComponent(); SetEventHandlers(); // Populate with range_TargetDistanceUnits.Items.AddRange(new string[] { "yards", "meters" }); range_TargetDistanceUnits.SelectedIndex = 0; range_Temperature.Items.AddRange(Datatype.ImageData.tempDetails); range_Temperature.SelectedIndex = 0; text_Height.Text = "1"; text_Width.Text = "1"; _active = false; // Disable elements of the UI as nothing is selected SetEnabled(false); }