示例#1
0
    public void InitObj(ControlledObject obj)
    {
        allMyObjects.Add(obj);
        BaseMountObject mounted = obj as BaseMountObject;

        if (mounted != null)
        {
            allUseableObject.Add(mounted);
        }
        obj.Init(this);
    }
示例#2
0
    public void Drop()
    {
        if (!ControlledObject)
        {
            return;
        }

        //drop held item
        ControlledObject.GetComponent <InteractionListener>().OnDrop(this);
        AllControlledObjects.Remove(ControlledObject);
        ControlledObject = null;
    }
        public void Play()
        {
            bool wasRunning;

            lock (m_KeyframeLock)
            {
                wasRunning = m_Program.IsRunning;
                ControlledObject.IsMoving = true;
                m_Program.IsRunning       = true;
                m_KeyframeTimer.Enabled   = true;
            }
            if (!wasRunning)
            {
                ControlledObject.PostEvent(new MovingStartEvent());
            }
        }
        public void Grab()
        {
            if (ControlledObject)
            {
                return;
            }
            if (!NearestObject)
            {
                return;
            }

            //grab nearest object
            ControlledObject = NearestObject;
            AllControlledObjects.Add(ControlledObject);
            ControlledObject.GetComponent <InteractableObject>().OnGrab(this);
        }
        public void Pause()
        {
            bool wasRunning;

            lock (m_KeyframeLock)
            {
                ControlledObject.Velocity        = Vector3.Zero;
                ControlledObject.AngularVelocity = Vector3.Zero;
                wasRunning = m_Program.IsRunning;
                ControlledObject.IsMoving = false;
                m_Program.IsRunning       = false;
                m_KeyframeTimer.Enabled   = false;
            }
            if (!wasRunning)
            {
                ControlledObject.PostEvent(new MovingStartEvent());
            }
        }
        public void ActivateWayMovement()
        {
            MapCurve way = null;

            {
                EntityComponent_ForTankDemo component = (EntityComponent_ForTankDemo)
                                                        ControlledObject.Component_GetFirstWithType(typeof(EntityComponent_ForTankDemo));
                if (component != null)
                {
                    way = component.Way;
                }
            }

            if (way != null)
            {
                DoGeneralTask(GeneralTaskTypes.WayMove, way);
            }
        }
        public void UpdateTransformBeforeCameraPositionCalculation()
        {
            if (Instance == this)
            {
                if (EntitySystemWorld.Instance.IsClientOnly())
                {
                    if (ControlledObject != null)
                    {
                        ControlledObject.Client_UpdatePositionsBySnapshots(true);
                    }
                }

                Vec3 turnToPosition;
                if (GetTurnToPosition(out turnToPosition))
                {
                    UpdateTurnToPositionForUnits(turnToPosition);
                }
            }
        }
示例#8
0
        /**
         * <summary>
         * This is the main VirtualWorld procedure, which starts to moving all the required objects
         * Tries to find the first collision or no collision and animates the objects
         * </summary>
         */
        public void Animate(float deltaTime)
        {
            // Generate movements
            foreach (var ControlledObject in GetPhysicGameObjects())
            {
                ControlledObject.CalculateDisplacement(deltaTime);
            }

            // Generate the fastest collision
            float fastestCollisionTime = deltaTime;
            var   fastestCollision     = CollisionResponser.DoTheFastestCollision(
                GetCollisableGameObjects().Where(x => !x.CurrentlyStaticYesNo).ToList()
                );

            // commit the first collision
            // ...


            // When we have collision, animate only to the first one
            // and recursively do the same
            if (fastestCollision != null)
            {
                // Commit the movement
                foreach (var ControlledObject in GetPhysicGameObjects())
                {
                    ControlledObject.CommitDisplacementPartially(fastestCollision.CollisionDeltaTime);

                    // TODO: should recalculate displacements for both collisioned objects
                }

                Animate(deltaTime - fastestCollision.CollisionDeltaTime);
            }
            else // no collision
            {
                // Commit the movement
                foreach (var ControlledObject in GetPhysicGameObjects())
                {
                    ControlledObject.CommitDisplacement();
                }

                AnimateGravity();
            }
        }
        public void Stop()
        {
            bool wasRunning;

            lock (m_KeyframeLock)
            {
                ControlledObject.Velocity        = Vector3.Zero;
                ControlledObject.AngularVelocity = Vector3.Zero;
                wasRunning = m_Program.IsRunning;
                ControlledObject.IsMoving = false;
                m_Program.IsRunning       = false;
                m_KeyframeTimer.Enabled   = false;
                /* reset program */
                m_Program.CurrentFrame = -1;
            }
            if (wasRunning)
            {
                ControlledObject.PostEvent(new MovingEndEvent());
            }
        }
        /// <summary>Overridden from <see cref="Engine.EntitySystem.Entity.OnPostCreate(Boolean)"/>.</summary>
        protected override void OnPostCreate(bool loaded)
        {
            base.OnPostCreate(loaded);
            SubscribeToTickEvent();

            //get activationRegion
            EntityComponent_ForTankDemo component = (EntityComponent_ForTankDemo)
                                                    ControlledObject.Component_GetFirstWithType(typeof(EntityComponent_ForTankDemo));

            if (component != null)
            {
                activationRegion = component.ActivationRegion;
            }

            //listen activationRegion
            if (activationRegion != null)
            {
                activationRegion.ObjectIn += ActivationRegion_ObjectIn;
            }
        }
示例#11
0
文件: SSDCAI.cs 项目: gsaone/ssdc
        /// <summary>Overridden from <see cref="Engine.EntitySystem.Entity.OnPostCreate(Boolean)"/>.</summary>
        protected override void OnPostCreate(bool loaded)
        {
            base.OnPostCreate(loaded);
            SubscribeToTickEvent();

            MapCurve way = null;

            {
                EntityComponent_SSDC component = (EntityComponent_SSDC)
                                                 ControlledObject.Component_GetFirstWithType(typeof(EntityComponent_SSDC));
                if (component != null)
                {
                    way = component.Way;
                }
            }

            if (way != null)
            {
                Task(way);
            }
        }
示例#12
0
        public override void Move(MovementDirection movementDirection, double units)
        {
            switch (movementDirection)
            {
            case MovementDirection.Right:
                ControlledObject.Move(units, 0);
                break;

            case MovementDirection.UpRight:
                ControlledObject.Move(units, units * (-1));
                break;

            case MovementDirection.Up:
                ControlledObject.Move(0, units * (-1));
                break;

            case MovementDirection.UpLeft:
                ControlledObject.Move(units * (-1), units * (-1));
                break;

            case MovementDirection.Left:
                ControlledObject.Move(units * (-1), 0);
                break;

            case MovementDirection.DownLeft:
                ControlledObject.Move(units * (-1), units);
                break;

            case MovementDirection.Down:
                ControlledObject.Move(0, units);
                break;

            case MovementDirection.DownRight:
                ControlledObject.Move(units, units);
                break;

            default:
                break;
            }
        }
示例#13
0
 void CheckPacmanCollision(xyLoc ghost, ControlledObject obj)
 {
     if (!obj.IsAlive())
     {
         return;
     }
     if ((pacmanLoc.x + 4) / 8 == (ghost.x + 4) / 8 && (pacmanLoc.y + 4) / 8 == (ghost.y + 4) / 8)
     {
         if (currentGameMode == gameMode.kPowerUpGameMode)
         {
             obj.Kill();
             GetSound(gameSound.kEatGhost).Play();
         }
         else
         {
             currentGameMode = gameMode.kLifeOver;
             elapsedTime     = 0;
             GetSound(gameSound.kBackgroundSound).Stop();
             GetSound(gameSound.kDieSound).Play();
         }
     }
 }
        void ServerOrSingle_RestoreMainControlledUnit()
        {
            if (mainNotActiveUnit == null)
            {
                return;
            }

            if (ControlledObject != null)
            {
                ControlledObject.SetIntellect(null, false);
                ControlledObject.Destroying -= AlternativeUnitAllowPlayerControl_Destroying;
            }

            if (!mainNotActiveUnit.IsSetForDeletion)
            {
                mainNotActiveUnit.Server_EnableSynchronizationPositionsToClients = true;

                mainNotActiveUnit.Position = mainNotActiveUnitRestorePosition;
                //find free position for movable player controlled units
                if (ControlledObject != null)
                {
                    //Tank, Car specific
                    if (ControlledObject is Tank || ControlledObject is Car)
                    {
                        mainNotActiveUnit.Position = FindFreePositionForUnit(
                            mainNotActiveUnit, ControlledObject.Position);
                    }
                }

                mainNotActiveUnit.OldPosition = mainNotActiveUnit.Position;

                mainNotActiveUnit.Visible = true;

                UnsubscribeToDeletionEvent(mainNotActiveUnit);

                //restore contact groups for shapes
                if (mainNotActiveUnitShapeContactGroups != null)
                {
                    foreach (Body body in mainNotActiveUnit.PhysicsModel.Bodies)
                    {
                        foreach (Shape shape in body.Shapes)
                        {
                            int group;
                            if (mainNotActiveUnitShapeContactGroups.TryGetValue(shape, out group))
                            {
                                shape.ContactGroup = group;
                            }
                        }
                    }
                    mainNotActiveUnitShapeContactGroups.Clear();
                    mainNotActiveUnitShapeContactGroups = null;
                }

                mainNotActiveUnit.SetIntellect(this, false);

                ControlledObject = mainNotActiveUnit;
            }
            else
            {
                ControlledObject = null;
            }

            mainNotActiveUnit = null;

            //send mainNotActiveUnit to clients
            if (EntitySystemWorld.Instance.IsServer())
            {
                Server_SendMainNotActiveUnitToClients(EntitySystemWorld.Instance.RemoteEntityWorlds);
            }
        }
        private void KeyframeTimer(object o, ElapsedEventArgs args)
        {
            var scene = ControlledObject.KeyframeScene;

            if (scene == null || !scene.IsKeyframedMotionEnabled)
            {
                return;
            }

            lock (m_KeyframeLock)
            {
                bool newKeyframe = false;
                if (m_Program.CurrentFrame == -1)
                {
                    m_Program.IsRunningReverse    = false;
                    m_Program.CurrentTimePosition = 0;
                    m_Program.CurrentFrame        = (m_Program.PlayMode == KeyframedMotion.Mode.Reverse) ?
                                                    m_Program.Count - 1 :
                                                    0;
                    newKeyframe = true;
                }
                else
                {
                    m_Program.CurrentTimePosition += KEYFRAME_TIME_STEP;
                }

                var curFrame = m_Program[m_Program.CurrentFrame];
                var flags    = m_Program.Flags;

                if (curFrame.Duration < m_Program.CurrentTimePosition)
                {
                    if (m_Program.IsRunningReverse)
                    {
                        if (--m_Program.CurrentFrame < 0)
                        {
                            m_Program.CurrentFrame = Math.Min(1, m_Program.Count);

                            if (m_Program.PlayMode != KeyframedMotion.Mode.Reverse)
                            {
                                m_Program.IsRunningReverse = false;
                            }
                            else
                            {
                                if ((flags & KeyframedMotion.DataFlags.Translation) != 0)
                                {
                                    ControlledObject.Velocity = Vector3.Zero;
                                    ControlledObject.Position = curFrame.TargetPosition;
                                }
                                if ((flags & KeyframedMotion.DataFlags.Rotation) != 0)
                                {
                                    ControlledObject.AngularVelocity = Vector3.Zero;
                                    ControlledObject.Rotation        = curFrame.TargetRotation;
                                }
                                m_Program.CurrentFrame    = -1;
                                ControlledObject.IsMoving = false;
                                m_Program.IsRunning       = false;
                                m_KeyframeTimer.Enabled   = false;
                                ControlledObject.PostEvent(new MovingEndEvent());
                                return;
                            }
                        }
                    }
                    else
                    {
                        if (++m_Program.CurrentFrame == m_Program.Count)
                        {
                            switch (m_Program.PlayMode)
                            {
                            case KeyframedMotion.Mode.Forward:
                                if ((flags & KeyframedMotion.DataFlags.Translation) != 0)
                                {
                                    ControlledObject.Velocity = Vector3.Zero;
                                    ControlledObject.Position = curFrame.TargetPosition;
                                }
                                if ((flags & KeyframedMotion.DataFlags.Rotation) != 0)
                                {
                                    ControlledObject.AngularVelocity = Vector3.Zero;
                                    ControlledObject.Rotation        = curFrame.TargetRotation;
                                }
                                m_Program.CurrentFrame    = -1;
                                ControlledObject.IsMoving = false;
                                m_Program.IsRunning       = false;
                                m_KeyframeTimer.Enabled   = false;
                                ControlledObject.PostEvent(new MovingEndEvent());
                                return;

                            case KeyframedMotion.Mode.Loop:
                                m_Program.CurrentFrame = 0;
                                break;

                            case KeyframedMotion.Mode.PingPong:
                                if (--m_Program.CurrentFrame < 0)
                                {
                                    m_Program.CurrentFrame = 0;
                                }
                                m_Program.IsRunningReverse = true;
                                break;

                            default:
                                break;
                            }
                        }
                    }
                    newKeyframe = true;
                    m_Program.CurrentTimePosition = 0f;
                }

                curFrame = m_Program[m_Program.CurrentFrame];
                if (newKeyframe)
                {
                    if ((flags & KeyframedMotion.DataFlags.Translation) != 0)
                    {
                        var distance = curFrame.TargetPosition;
                        ControlledObject.Velocity = distance / curFrame.Duration;
                    }

                    if ((flags & KeyframedMotion.DataFlags.Rotation) != 0)
                    {
                        var angularDistance = (curFrame.TargetRotation / ControlledObject.Rotation).GetAngularDisplacement();
                        ControlledObject.AngularVelocity = angularDistance / curFrame.Duration;
                    }
                }
                else
                {
                    if ((flags & KeyframedMotion.DataFlags.Translation) != 0)
                    {
                        ControlledObject.Position += ControlledObject.Velocity;
                    }

                    if ((flags & KeyframedMotion.DataFlags.Rotation) != 0)
                    {
                        ControlledObject.Rotation *= Quaternion.CreateFromEulers(ControlledObject.AngularVelocity);
                    }
                }
            }
        }
示例#16
0
    xyLoc HandleAction(xyLoc currLoc, ControlledObject obj, bool canEat)
    {
        GameMaze m = board.GetComponent <BoardController> ().GetMaze();

        GameController.direction act = obj.GetAction(m, this, currLoc);
        switch (act)
        {
        case direction.kUp:
            if (CanMove(currLoc, direction.kUp))
            {
                currLoc.y++;
                if (canEat)
                {
                    pacmanLastMove = direction.kUp;
                }
            }
            break;

        case direction.kDown:
            if (CanMove(currLoc, direction.kDown))
            {
                currLoc.y--;
                if (canEat)
                {
                    pacmanLastMove = direction.kDown;
                }
            }
            break;

        case direction.kRight:
            if (CanMove(currLoc, direction.kRight))
            {
                currLoc.x++;
                if (canEat)
                {
                    pacmanLastMove = direction.kRight;
                }
            }
            break;

        case direction.kLeft:
            if (CanMove(currLoc, direction.kLeft))
            {
                currLoc.x--;
                if (canEat)
                {
                    pacmanLastMove = direction.kLeft;
                }
            }
            break;
        }
        if (currLoc.x < 0)
        {
            currLoc.x = pixelWidth - 9;
        }
        if (currLoc.x >= pixelWidth - 8)
        {
            currLoc.x = 0;
        }
        if (AtGridCenter(currLoc) && canEat)
        {
            bool powerUp, dot;
            eatenDots += board.GetComponent <BoardController> ().ClearCell(currLoc.x / 8, currLoc.y / 8, out dot, out powerUp);
            if (powerUp)
            {
                StartPowerUp();
                GetSound(gameSound.kEatPowerup).Play();
            }
            else if (dot)
            {
                GetSound(gameSound.kEatDot).Play();
            }
            if (eatenDots == 244)
            {
                eatenDots       = 0;
                currentGameMode = gameMode.kLevelComplete;
                GetSound(gameSound.kBackgroundSound).Stop();
            }
        }
        return(currLoc);
    }