private IEnumerator ShowerAsAnObjectiveCo(ControllableEntity player) { yield return(player.LoadForDuration(_showerDuration)); _usedShower = true; _showerCo = null; }
public void ControllableEntityMoved(ControllableEntity e) { /* * //Log.Trace("Controllable Entity Moved", "ControllableEntityAdded"); * var notice = new SEGarden.Notifications.AlertNotification() { * Text = "Controllable Entity " + e.EntityId + " Moved", * DisplaySeconds = 5 * }; * notice.Raise(); */ ObservingEntity observer = e as ObservingEntity; if (observer != null) { UpdateObservingGridPosition(observer); } RevealedGrid grid = e as RevealedGrid; if (grid != null) { UpdateRememberedGridPosition(grid); } }
private IEnumerator DrinkCo(ControllableEntity player) { yield return(player.LoadForDuration(4)); _drankCoffee = true; _drinkCo = null; }
private void Possess(ControllableEntity c) { meshTransform.renderer.material.color = Color.Lerp(currentColor, Color.blue, Mathf.PingPong(Time.time, Constants.POSSESSION_TIME) / Constants.POSSESSION_TIME); if (c != null && c != transform.root.GetComponent <ControllableEntity>()) { c.gameObject.GetComponentInChildren <MobController>().ChangeColor(); } if (possessionTime < POSSESSION_TIME) { possessionTime += Time.deltaTime; } else { // Change to Proper Controller if (c != null && c != transform.root.GetComponent <ControllableEntity>()) { SetControllingObject(c.gameObject); } // Reset Color // meshTransform.renderer.material.color = currentColor; // Posession Variables possessionTime = 0; isPossessing = false; c = null; } }
private IEnumerator DoTheThingAndTriggerObjectiveCo(ControllableEntity player) { yield return(player.LoadForDuration(_duration)); _usedOnce = true; _doTheThing = null; }
private IEnumerator TalkCo(ControllableEntity player) { yield return(player.LoadForDuration(4)); _talked = true; _talkCo = null; }
public override void Interact(ControllableEntity player) { _sleeping = true; player.transform.position = transform.position; player.transform.eulerAngles = new Vector3(0, 0, 90); Transition(); }
public void ControllableEntityReleased(ControllableEntity e) { var notice = new SEGarden.Notifications.AlertNotification() { Text = "Controllable Entity " + e.EntityId + " Released", DisplaySeconds = 5 }; notice.Raise(); }
public override void Interact(ControllableEntity player) { base.Interact(player); if (_level5Dog) { _barks.PlayLevel5Sequence(); } else { _barks.PlayLevel1Sequence(); } }
void Update() { // Movement float xAxis = Input.GetAxis("Horizontal"); //z-axis is y-axis float zAxis = Input.GetAxis("Vertical"); parentObject.transform.Translate(Vector3.forward * zAxis * moveSpeed * Time.deltaTime, Space.Self); // Rotation Vector3 rot = parentObject.transform.rotation.eulerAngles; rot.y += xAxis * rotationSpeed * Time.deltaTime; parentObject.transform.rotation = Quaternion.Euler(rot); /* * Controls */ // Possession if (Input.GetMouseButton(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity)) { ControllableEntity c = hit.transform.root.GetComponentInChildren <ControllableEntity>(); if (c != null) { if (c.GetComponent <MobController>().isAIEnabled) { // Start of Posesssion isPossessing = true; targetEnemy = c; GameController.GetInstance.timerPaused = true; } } } } if (isPossessing) { Possess(targetEnemy); } }
public GameObject AddNewCharacter() { m_Count++; var characterGo = Instantiate(PrefabCharacter); characterGo.SetActive(true); var characterEntity = characterGo.GetComponent <GameObjectEntity>().Entity; var entityManager = World.Active.GetExistingManager <EntityManager>(); var networkEntityManager = World.Active.GetExistingManager <CNetworkEntityManager>(); var controllableEntityManager = World.Active.GetExistingManager <CGameControllableEntityManager>(); var netData = new NetworkEntity { IsLocal = true, LocalControlId = 0, NetworkControlId = -1 }; var controlData = new ControllableEntity { ControlType = EEntityControl.Always }; networkEntityManager.AddOrSetComponent(characterEntity, characterGo, netData); controllableEntityManager.AddOrSetComponent(characterEntity, characterGo, controlData); characterEntity.SetOrCreateComponentData(new ClientEntityAttach { AttachedTo = ClientId }); characterGo.AddComponentToEntity <P4Default_DFreeMovementWrapper>(); characterGo.AddComponentToEntity <P4Default_DEntityInputFreeWrapper>(); characterGo.AddComponentToEntity <P4Default_DEntityInputRythmWrapper>(); characterEntity = characterGo.GetComponent <GameObjectEntity>().Entity; characterEntity.SetComponentData <ClientEntityAttach>(new ClientEntityAttach() { AttachedTo = ClientId }); return(characterGo); }
private void Possess(ControllableEntity c) { meshTransform.renderer.material.color = Color.Lerp(currentColor, Color.blue, Mathf.PingPong(Time.time, Constants.POSSESSION_TIME) / Constants.POSSESSION_TIME); if (c != null && c != transform.root.GetComponent<ControllableEntity>()) { c.gameObject.GetComponentInChildren<MobController>().ChangeColor(); } if (possessionTime < POSSESSION_TIME) { possessionTime += Time.deltaTime; } else { // Change to Proper Controller if (c != null && c != transform.root.GetComponent<ControllableEntity>()) SetControllingObject(c.gameObject); // Reset Color // meshTransform.renderer.material.color = currentColor; // Posession Variables possessionTime = 0; isPossessing = false; c = null; } }
public void ControllableEntityRemoved(ControllableEntity e) { Log.Trace("Controllable Entity Removed", "ControllableEntityRemoved"); //if (e.IsControlled) ForgetControlledEntity(e); ObservingEntity observer = e as ObservingEntity; if (observer != null) { ForgetObservingEntity(observer); } RevealedGrid grid = e as RevealedGrid; if (grid != null) { ForgetGrid(grid); } //Character character = e as Character; //if (character != null) ForgetCharacter(character); }
public void ControllableEntityAdded(ControllableEntity e) { Log.Trace("Controllable Entity Added", "ControllableEntityAdded"); //if (e.IsControlled) RememberControlledEntity(e); ObservingEntity observer = e as ObservingEntity; if (observer != null) { RememberObservingEntity(observer); } RevealedGrid grid = e as RevealedGrid; if (grid != null) { RememberGrid(grid); } //Character character = e as Character; //if (character != null) RememberCharacter(character); }
public override void Interact(ControllableEntity player) { base.Interact(player); _triggered = true; }
public abstract void Interact(ControllableEntity player);
void Update() { // Movement float xAxis = Input.GetAxis("Horizontal"); //z-axis is y-axis float zAxis = Input.GetAxis("Vertical"); parentObject.transform.Translate(Vector3.forward * zAxis * moveSpeed * Time.deltaTime, Space.Self); // Rotation Vector3 rot = parentObject.transform.rotation.eulerAngles; rot.y += xAxis * rotationSpeed * Time.deltaTime; parentObject.transform.rotation = Quaternion.Euler(rot); /* * Controls */ // Possession if (Input.GetMouseButton(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity)) { ControllableEntity c = hit.transform.root.GetComponentInChildren<ControllableEntity>(); if (c != null) { if (c.GetComponent<MobController>().isAIEnabled) { // Start of Posesssion isPossessing = true; targetEnemy = c; GameController.GetInstance.timerPaused = true; } } } } if (isPossessing) Possess(targetEnemy); }
public override void Interact(ControllableEntity player) { CommandTyper.Instance.PlayCommandSound(GetSFX()); _doTheThing = StartCoroutine(DoTheThingAndTriggerObjectiveCo(player)); }
public override void Interact(ControllableEntity player) { CommandTyper.Instance.PlayCommandSound(GetSFX()); _showerCo = StartCoroutine(ShowerAsAnObjectiveCo(player)); }
public override void Interact(ControllableEntity player) { CommandTyper.Instance.PlayCommandSound(GetSFX()); Transition(); }
private EntityController() { puppet = null; }
public override void Interact(ControllableEntity player) { CommandTyper.Instance.PlayCommandSound(GetSFX()); _talkCo = StartCoroutine(TalkCo(player)); }
public void RemovePuppetEntity() { this.puppet = null; }
public void SetPuppetEntity(ControllableEntity puppet) { this.puppet = puppet; }