void OnCollisionStay(Collision collision) { if (collision.gameObject.tag == "Cube") { if (Cube.isCubeStop()) { if (transform.eulerAngles.y < 5 || 355 < transform.eulerAngles.y) { Cube.State2Up(); point = new Vector3(transform.position.x, transform.position.y, transform.position.z + 0.45f); axis = Vector3.right; state = STATE.force; } else if (85 < transform.eulerAngles.y && transform.eulerAngles.y < 95) { Cube.State2Right(); point = new Vector3(transform.position.x + 0.45f, transform.position.y, transform.position.z); axis = Vector3.back; state = STATE.force; } else if (175 < transform.eulerAngles.y && transform.eulerAngles.y < 185) { Cube.State2Down(); point = new Vector3(transform.position.x, transform.position.y, transform.position.z - 0.45f); axis = Vector3.left; state = STATE.force; } else if (265 < transform.eulerAngles.y && transform.eulerAngles.y < 275) { Cube.State2Left(); point = new Vector3(transform.position.x - 0.45f, transform.position.y, transform.position.z); axis = Vector3.forward; state = STATE.force; } ForceSE.Play(); Invoke("DisableCollision", 1 * Time.deltaTime); } } }
void Update() { switch (FlickScript.Direction) { case "up": if (355 < Camera.transform.eulerAngles.y || Camera.transform.eulerAngles.y < 5) { if (Mathf.Abs(ControllCube.transform.position.z + 1) < nStageHeight / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Up(); } FlickScript.Direction = ""; } else if (85 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 95) { if (Mathf.Abs(ControllCube.transform.position.x + 1) < nStageWidth / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Right(); } FlickScript.Direction = ""; } else if (175 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 185) { if (Mathf.Abs(ControllCube.transform.position.z - 1) < nStageHeight / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Down(); } FlickScript.Direction = ""; } else if (265 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 275) { if (Mathf.Abs(ControllCube.transform.position.x - 1) < nStageWidth / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Left(); } FlickScript.Direction = ""; } break; case "down": if (355 < Camera.transform.eulerAngles.y || Camera.transform.eulerAngles.y < 5) { if (Mathf.Abs(ControllCube.transform.position.z - 1) < nStageHeight / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Down(); } FlickScript.Direction = ""; } else if (85 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 95) { if (Mathf.Abs(ControllCube.transform.position.x - 1) < nStageWidth / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Left(); } FlickScript.Direction = ""; } else if (175 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 185) { if (Mathf.Abs(ControllCube.transform.position.z + 1) < nStageHeight / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Up(); } FlickScript.Direction = ""; } else if (265 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 275) { if (Mathf.Abs(ControllCube.transform.position.x + 1) < nStageWidth / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Right(); } FlickScript.Direction = ""; } break; case "right": if (355 < Camera.transform.eulerAngles.y || Camera.transform.eulerAngles.y < 5) { if (Mathf.Abs(ControllCube.transform.position.x + 1) < nStageWidth / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Right(); } FlickScript.Direction = ""; } else if (85 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 95) { if (Mathf.Abs(ControllCube.transform.position.z - 1) < nStageHeight / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Down(); } FlickScript.Direction = ""; } else if (175 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 185) { if (Mathf.Abs(ControllCube.transform.position.x - 1) < nStageWidth / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Left(); } FlickScript.Direction = ""; } else if (265 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 275) { if (Mathf.Abs(ControllCube.transform.position.z + 1) < nStageHeight / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Up(); } FlickScript.Direction = ""; } break; case "left": if (355 < Camera.transform.eulerAngles.y || Camera.transform.eulerAngles.y < 5) { if (Mathf.Abs(ControllCube.transform.position.x - 1) < nStageWidth / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Left(); } FlickScript.Direction = ""; } else if (85 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 95) { if (Mathf.Abs(ControllCube.transform.position.z + 1) < nStageHeight / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Up(); } FlickScript.Direction = ""; } else if (175 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 185) { if (Mathf.Abs(ControllCube.transform.position.x + 1) < nStageWidth / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Right(); } FlickScript.Direction = ""; } else if (265 < Camera.transform.eulerAngles.y && Camera.transform.eulerAngles.y < 275) { if (Mathf.Abs(ControllCube.transform.position.z - 1) < nStageHeight / 2.0f) { if (CubeScript.isCubeStop()) { nFlickText.GetComponent <nFlickText>().FlickCount(); Invoke("SoundPlay", 4 * Time.deltaTime); } CubeScript.State2Down(); } FlickScript.Direction = ""; } break; } }