public void buttonRestart() { if (controller == null) { controller = GameObject.FindGameObjectWithTag("GameController"); script = controller.GetComponent("ControleDeFases") as ControleDeFases; } canvas.gameObject.SetActive(true); script.onPause(); Time.timeScale = 0; }
void OnMouseDown() { canvas.gameObject.SetActive(true); controle.onPause(); Time.timeScale = 0; }