private void Awake() { if (instance == null) { instance = this; } else { Debug.LogError("MORE THAT ONE PLAYER IN SCENE"); } currentControls = ControlSet.GetControls(); currentControls.Start(); canvas = GameObject.FindWithTag("MainCanvas").GetComponent <Canvas>(); speed = canvas.transform.Find("Speed").GetComponent <Text>(); scoreUI = canvas.transform.Find("Score").GetComponent <Text>(); rb = GetComponent <Rigidbody>(); currentControls.moveInput += Move; currentControls.jumpInput += Boost; }