private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Enemigo") { Destroy(collision.gameObject); Destroy(this.gameObject); Puntaje.AddPoints(10); Debug.Log(Puntaje.GetPoint()); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Obstaculo" || collision.gameObject.tag == "Enemigo") { muerte = true; } if (collision.gameObject.tag == "Coins") { coins = true; Destroy(collision.gameObject); _audioSource.PlayOneShot(AudioCoins); Puntaje.AddPoints(5); Debug.Log(Puntaje.GetPoint()); } }