示例#1
0
 protected override void Start()
 {
     base.Start();
     _Hp = GetComponentInChildren <HealthController>();
     _weaponController = GetComponentInChildren <WeaponController>();
     _controlParams    = InputController.Instance.ControlParams;
     _Hp.HpIsZero     += Dead;
 }
示例#2
0
        public ActionResult SetProjectionScreen(ControlParams controlParams)
        {
            byte fun = (byte)Convert.ToInt32(AppSettingUtils.GetValue("ProjectionScreen"));
            byte b   = (byte)(controlParams.onoff == StateType.OPEN ? 0x01 : 0x00);

            EResult         = PortService.SendConvertCmd(fun, controlParams.classroom, controlParams.nodeAdd, b);
            EResult.Message = EResult.Status ? "设置投影屏成功" : "设置投影屏失败";
            return(Json(EResult));
        }
示例#3
0
        /// <summary>
        /// 设置风机
        /// </summary>
        /// <param name="classroom">教室地址</param>
        /// <param name="nodeAdd">节点地址</param>
        /// <param name="onoff">开关</param>
        /// <returns></returns>
        public ActionResult SetFan(ControlParams controlParams)
        {
            byte fun = (byte)Convert.ToInt32(AppSettingUtils.GetValue("Fan"));
            byte b   = (byte)(controlParams.onoff == StateType.OPEN ? 0x01 : 0x00);

            EResult         = PortService.SendConvertCmd(fun, controlParams.classroom, controlParams.nodeAdd, b);
            EResult.Message = EResult.Status ? "设置风机成功" : "设置风机失败";
            return(Json(EResult, JsonRequestBehavior.AllowGet));
        }
示例#4
0
        public ActionResult SetCurtain(ControlParams controlParams)
        {
            byte fun = (byte)Convert.ToInt32(AppSettingUtils.GetValue("Curtain"));
            byte b   = (byte)(controlParams.onoff == StateType.OPEN ? 0x04 : (controlParams.onoff == StateType.STOP ? 0x05 : 0x00));

            EResult         = PortService.SendConvertCmd(fun, controlParams.classroom, controlParams.nodeAdd, b);
            EResult.Message = EResult.Status ? "设置窗帘成功" : "设置窗帘失败";
            return(Json(EResult));
        }
示例#5
0
        /// <summary>
        /// 设置灯
        /// </summary>
        /// <param name="controlParams"></param>
        /// <returns></returns>
        public ActionResult SetLamp(ControlParams controlParams)
        {
            byte fun = (byte)Convert.ToInt32(AppSettingUtils.GetValue("Lamp"));

            int res = controlParams.nodeAdd.IndexOf('_');

            if (res != -1) //表示一个灯节点控制多个灯
            {
                int      state = Cache.GetCache <int>(controlParams.classroom);
                string[] node  = controlParams.nodeAdd.Split('_'); //下滑线后面表示控制第几个灯
                if (node[1] == "1")                                //控制第1个灯
                {
                    if (controlParams.onoff == StateType.CLOSE)
                    {
                        state &= ~0x02;
                    }
                    else
                    {
                        state |= 0x02;
                    }
                }
                else if (node[1] == "0")     //控制第0个灯
                {
                    if (controlParams.onoff == StateType.CLOSE)
                    {
                        state &= ~0x01;
                    }
                    else
                    {
                        state |= 0x01;
                    }
                }
                state = state | 1 << 7;
                Cache.SetCache(controlParams.classroom, state);
                EResult = PortService.SendConvertCmd(fun, controlParams.classroom, node[0], (byte)state);
            }
            else          //表示一个灯节点控制一个灯
            {
                byte b = (byte)(controlParams.onoff == StateType.OPEN ? 0x01 : 0x00);
                EResult = PortService.SendConvertCmd(fun, controlParams.classroom, controlParams.nodeAdd, b);
            }
            EResult.Message = EResult.Status ? "设置灯成功" : "设置灯失败";
            return(Json(EResult));
        }