public void SetEffectUV() { m_renBackground.SetUVs(m_rectEffectUV[0]); m_renTurnBack.SetUVs(m_rectEffectUV[1]); for (int i = 0; i < m_renParticleList.Count; i++) { m_renParticleList[i].SetUVs(m_rectEffectUV[2]); } }