public Chat() { id = "Chat"; Init += new ControlInit(Chat_Init); Load += new ControlLoad(Chat_Load); UnLoad += new ControlUnLoad(Chat_UnLoad); }
public Game() { id = "Game"; Init += new ControlInit(Game_Init); Load += new ControlLoad(Game_Load); }
public GamesOpen(string id_) { id = id_; Init += new ControlInit(GamesOpen_Init); Load += new ControlLoad(GamesOpen_Load); }
public Calculator() { id = "theCalculators"; Init += new ControlInit(Calculator_Init); Load += new ControlLoad(Calculator_Load); }
public Home2() { this.id = "Home2"; Init += new ControlInit(Home2_Init); Load += new ControlLoad(Home2_Load); // for (int i = 0; i < 1; i++) // { // this.Children.Add(Panel.LoadControl("aTicTac", "tictac"+i)); // } }
private void BookTypeTree_Load(object sender, EventArgs e) { GetGroupsBLL bll = new GetGroupsBLL(); List <BookTypeGroup> list = bll.getBookTypeGroup(); ControlLoad load = new ControlLoad(); //初始化树列表 load.LoadBookTypeTree("0", this.tvSearch.Nodes[0], list); this.tvSearch.SelectedNode = this.tvSearch.Nodes[0]; this.tvSearch.SelectedNode.Expand(); }
public aTicTac(string str) { this.id = str; Init += new ControlInit(aTicTac_Init); Load += new ControlLoad(aTicTac_Load); }
public Home() { id = "Home"; Init += new ControlInit(Home_Init); Load += new ControlLoad(Home_Load); }
public TicTacToe(string id_) { id = id_; Init += new ControlInit(InformationToSend_Init); Load += new ControlLoad(InformationToSend_Load); }
public UserLogin(string id) { // id = "UserLogin"; Init += new ControlInit(UserLogin_Init); Load += new ControlLoad(UserLogin_Load); }
public Debugger() { id = "theDebugger"; Init += new ControlInit(Debugger_Init); Load += new ControlLoad(Debugger_Load); }