private void Start() { menu = GameObject.Find("Main Camera").GetComponent <GUIGame>(); controlCamera = GameObject.Find("Main Camera").GetComponent <ControlCamera>(); GUIOperations = GameObject.Find("spaceship").GetComponent <GUIOperations>(); Skins = GameObject.Find("spaceship").GetComponent <Skins>(); }
/// Called upon initialization void Start() { networkManager = networkManagerObject.GetComponent <CustomNetworkManager>(); tpt = networkManagerObject.GetComponent <TelepathyTransport>(); mainCameraControls = mainCamera.GetComponent <ControlCamera>(); mainCameraControls.DeTransition(); }
void Start() { child = GameObject.Find("huton_muki_tset").GetComponent <Transform>(); //プレイヤーオブジェクトを探し、transformコンポーネントを取得する ballRun = child.GetComponent <BallRun>(); //攻撃を受けたかどうかを制御するスクリプトを探し、DamageFlgを使用できるようにする cameraManeger = GameObject.Find("Main Camera").GetComponent <ControlCamera>(); //メインカメラのスクリプトを参照する damegeFlg = false; obutonNum = 0; }
void uiCamera_ViewCameraEvent(object sender, int e) { ControlCamera uiCamera = new ControlCamera(); uiCamera.Width = 1366; uiCamera.Height = 768; uiCamera.Postion = e; uiCamera.setLeft(0); uiCamera.setTop(0); uiCamera.CloseEvent += uiCamera_CloseEvent; this.UIMapContent.Children.Add(uiCamera); }
void Awake() { footstepSoundLeft = transform.Find("FootstepSoundLeft").GetComponent <SoundSource>(); footstepSoundRight = transform.Find("FootstepSoundRight").GetComponent <SoundSource>(); animator = GetComponent <Animator>(); characterController = GetComponent <CharacterController>(); characterController.Move(Vector3.zero); canvasSphere = GetComponentInChildren <CanvasSphere>(); controlCameraLeft = transform.Find("OVR_anchor/OVRCameraRig/TrackingSpace/LeftEyeAnchor").GetComponent <ControlCamera>(); controlCameraRight = transform.Find("OVR_anchor/OVRCameraRig/TrackingSpace/RightEyeAnchor").GetComponent <ControlCamera>(); }
public Vector3 Raycast(Vector2 screenPoint) { if (ControlCamera == null) { return(Vector3.zero); } var ray = ControlCamera.ScreenPointToRay(screenPoint); Plane floorPlane = new Plane(Vector3.up, Vector3.zero); float distance = 0; if (floorPlane.Raycast(ray, out distance)) { return(ray.GetPoint(distance)); } return(Vector3.zero); }
void uiCamera_CloseEvent(object sender, EventArgs e) { ControlCamera uiCamera = sender as ControlCamera; this.UIMapContent.Children.Remove(uiCamera); }
void Awake() { Instance = this; }
private void Start() { staty = GameObject.Find("spaceship").GetComponent <statystyki>(); controlCamera = GameObject.Find("Main Camera").GetComponent <ControlCamera>(); GUIOperations = GameObject.Find("spaceship").GetComponent <GUIOperations>(); }