public PassportData(ContratsPanel contrat) { if (contrat != null) { nameData = contrat.nameTXT.text; countryData = contrat.CountryTXT.text; materialIndexData = contrat.changeMat; } }
void Start() { objectInTree = FindObjectOfType <ContainAllObjectTree>()._imageTreeChildAlreadyInTree; unlockSinceLastTime = FindObjectOfType <ContainAllObjectTree>()._imageTreeUnlockSinceLastTime; alreadyDrawCards = FindObjectOfType <GameManager>()._savingDrawCardCard; apparitionOrder = FindObjectOfType <GameManager>()._apparitionOrder; saveOptions = FindObjectOfType <PauseMenu>().options; card = FindObjectOfType <CardValuesWithScriptable>(); contrats = FindObjectOfType <ContratsPanel>(); }
public static void SavePassport(ContratsPanel contrat) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/passport.fun"; FileStream stream = new FileStream(path, FileMode.Create); Debug.Log(path); PassportData data = new PassportData(contrat); formatter.Serialize(stream, data); stream.Close(); }
private void Start() { if (SceneManager.GetActiveScene().name == "MenuModifVic") { inMenu = true; } if (inMenu) { //text description = GetComponentsInChildren <TextMeshProUGUI>()[1]; titre = GetComponentsInChildren <TextMeshProUGUI>()[0]; titre.text = txtTitre; //////////////////////////////////////////////////////////// manager = GetComponentInParent <ContratsPanel>(); StartCoroutine(waitForLoading()); } }
void Start() { panel = FindObjectOfType <ContratsPanel>(); StartCoroutine(waitForLoading()); }