public void Continue() { if (!Running) { _gameTime.Start(); Continued?.Invoke(this, EventArgs.Empty); } }
internal ContinuedEvent InvokeEvent(ContinuedEvent arg) { if (_api.ValidateEvent(arg)) { Continued?.Invoke(_api, arg); } return(arg); }
/// <summary> /// Raise the Continued event /// </summary> /// <param name="e"></param> protected virtual void OnContinued(EventArgs e) { Continued?.Invoke(this, e); }
public void Continue() { Running = true; Continued?.Invoke(this, new EventArgs()); }