internal IContinueResult Continue(int?threadId = null) { var cmd = new ContinueCommand(threadId); Session.Continue(cmd); return(cmd.Result); }
private async Task OnGetDataCommand() { _logger.Info("Getting supported games"); if (Games == null) { Games = new ObservableCollection <GameModule>(); } var supportedGames = _gameModuleCatalog.GameModules; foreach (var game in supportedGames) { if (Games.Any(x => x.Module == game.Module)) { continue; } game.InstalledLocation = await GameLocator.Find(game.Title); game.PropertyChanged += Game_PropertyChanged; Games.Add(game); } RaisePropertyChanged(nameof(Games)); ContinueCommand.RaiseCanExecuteChanged(); }
public void Continue() { ContinueCommand continueCommand = new ContinueCommand(); continueCommand.InBackground = true; ExecuteCommand(continueCommand); }
public static void Continue() { Log("Request tutorial continue"); var continueCommand = new ContinueCommand(); IssueCommand(continueCommand); }
private void CompleteScan(IEnumerable <Artist> artists) { IsCompleted = true; var data = GetSharedData(); data.ScannedArtists = artists; //automatically navigate to next wizard step after scan is finished ContinueCommand.Execute(null); }
public StocktakeNewViewModel( IMvvmNavigator mvvmNavigator, IInitialSetupService initialSetupService ) { this.MvvmNavigator = mvvmNavigator; this.InitialSetupService = initialSetupService; continueCommand = new ContinueCommand(this); continueCommand.CanExecuteProperty = true; }
private void OnViewLoadedCommand(object parameter) { var settings = CurrentUser.GetSettings(); IsStepDisabledNextTime = !settings.ImportFirstStepVisible; if (!settings.ImportFirstStepVisible) { ContinueCommand.Execute(null); } }
public ExceptionViewModel(Exception exception, IApplicationService applicationService) { _exception = exception; _applicationService = applicationService; OpenLogFolderCommand = ReactiveCommand.Create(Observable.Return(_applicationService.LogFolder != null)) .DisposeWith(this); CopyCommand = ReactiveCommand.Create(Observable.Return(exception != null)) .DisposeWith(this); ContinueCommand = ReactiveCommand.Create() .DisposeWith(this); ExitCommand = ReactiveCommand.Create() .DisposeWith(this); RestartCommand = ReactiveCommand.Create() .DisposeWith(this); OpenLogFolderCommand.ActivateGestures() .Subscribe(x => OpenLogFolder()) .DisposeWith(this); CopyCommand.ActivateGestures() .Subscribe(x => Copy()) .DisposeWith(this); ContinueCommand.ActivateGestures() .Subscribe(x => Continue()) .DisposeWith(this); ExitCommand .ActivateGestures() .Subscribe(x => Exit()) .DisposeWith(this); RestartCommand .ActivateGestures() .Subscribe(x => Restart()) .DisposeWith(this); Closed.Take(1) .Subscribe(x => { // Force all other potential exceptions to be realized // from the Finalizer thread to surface to the UI GC.Collect(2, GCCollectionMode.Forced); GC.WaitForPendingFinalizers(); }) .DisposeWith(this); }
public void CreateContinueCommand() { // Arrange const int commandId = 3; const SteppingKind stepping = SteppingKind.Out; // Act var continueCommand = new ContinueCommand(commandId, stepping); // Assert Assert.AreEqual(commandId, continueCommand.Id); Assert.AreEqual( string.Format( "{{\"command\":\"continue\",\"seq\":{0},\"type\":\"request\",\"arguments\":{{\"stepaction\":\"{1}\",\"stepcount\":1}}}}", commandId, stepping.ToString().ToLower()), continueCommand.ToString()); }
private void OnBeginImportCommand(object parameter) { var markedItems = GetMarkedItems(); var validationResult = Validate(markedItems); if (!validationResult.Success) { Notify(validationResult.Message, NotificationType.Error); } else { IsBusy = true; Task <bool> importTask = Task.Factory.StartNew <bool>(() => { if (markedItems.Count() == 0) { return(true); } return(dataService.BulkImportData(markedItems)); }, TaskScheduler.Default); Task finishImportTask = importTask.ContinueWith((r) => { IsBusy = false; if (r.Result) { Notify("Import has been successful", NotificationType.Success); ImportCompleted = true; eventAggregator.GetEvent <ReloadAlbumsEvent>().Publish(null); eventAggregator.GetEvent <ReloadArtistsEvent>().Publish(null); //automatically navigate to next step in wizard ContinueCommand.Execute(null); } else { Notify("Errors occured during import. Please see log for details", NotificationType.Error); } }, TaskScheduler.FromCurrentSynchronizationContext()); } }
public void CreateContinueCommandWithOptionalParameters() { // Arrange const int commandId = 3; const SteppingKind stepping = SteppingKind.Out; const int stepCount = 3; // Act var continueCommand = new ContinueCommand(commandId, stepping, stepCount); // Assert Assert.AreEqual(commandId, continueCommand.Id); Assert.AreEqual( string.Format( "{{\"command\":\"continue\",\"seq\":{0},\"type\":\"request\",\"arguments\":{{\"stepaction\":\"{1}\",\"stepcount\":{2}}}}}", commandId, stepping.ToString().ToLower(CultureInfo.InvariantCulture), stepCount), continueCommand.ToString()); }
public ExceptionViewModel(Exception exception, IApplicationService applicationService) { _exception = exception; _applicationService = applicationService; OpenLogFolderCommand = ReactiveCommand.Create(Observable.Return(_applicationService.LogFolder != null)) .DisposeWith(this); CopyCommand = ReactiveCommand.Create(Observable.Return(exception != null)) .DisposeWith(this); ContinueCommand = ReactiveCommand.Create() .DisposeWith(this); ExitCommand = ReactiveCommand.Create() .DisposeWith(this); RestartCommand = ReactiveCommand.Create() .DisposeWith(this); OpenLogFolderCommand.ActivateGestures() .Subscribe(x => OpenLogFolder()) .DisposeWith(this); CopyCommand.ActivateGestures() .Subscribe(x => Copy()) .DisposeWith(this); ContinueCommand.ActivateGestures() .Subscribe(x => Continue()) .DisposeWith(this); ExitCommand .ActivateGestures() .Subscribe(x => Exit()) .DisposeWith(this); RestartCommand .ActivateGestures() .Subscribe(x => Restart()) .DisposeWith(this); }
void SelectVideo(Video video) { ContinueCommand?.Execute(video); }
private void Continue() { ContinueCommand?.Invoke(); }
private void Game_PropertyChanged(object sender, PropertyChangedEventArgs e) { ContinueCommand.RaiseCanExecuteChanged(); }
public MainViewModel() { Activator = new ViewModelActivator(); IsTimerRunning = false; this.WhenActivated( disposables => { Disposable // https://stackoverflow.com/a/5838632/12207453 .Create(() => BuddyAvatarBitmap?.Dispose()) .DisposeWith(disposables); }); var canInitiateNewFetch = this.WhenAnyValue(vm => vm.Fetching, fetching => !fetching); // https://reactiveui.net/docs/handbook/commands/ // https://reactiveui.net/docs/handbook/scheduling/ // https://blog.jonstodle.com/task-toobservable-observable-fromasync-task/ // https://github.com/reactiveui/ReactiveUI/issues/1245 StalkCommand = ReactiveCommand.CreateFromObservable( () => Observable.StartAsync(Stalk), canInitiateNewFetch, RxApp.MainThreadScheduler ); ContinueCommand = ReactiveCommand.CreateFromObservable( () => Observable.StartAsync(Continue), canInitiateNewFetch, RxApp.MainThreadScheduler ); // Run the "Continue" command once in the beginning in order to fetch the first buddy. // https://reactiveui.net/docs/handbook/when-activated/#no-need ContinueCommand.Execute().Subscribe(); // https://reactiveui.net/docs/handbook/commands/canceling#canceling-via-another-observable var startTimerCommand = ReactiveCommand.CreateFromObservable( () => Observable .Return(Unit.Default) .Delay(TimeSpan.FromMilliseconds(DecisionTimeMilliseconds)) .TakeUntil( TriggeringTheTimer .Where(trigger => trigger == TimerTrigger.Stop))); startTimerCommand.Subscribe(_ => ContinueCommand.Execute().Subscribe()); this .WhenAnyObservable(vm => vm.TriggeringTheTimer) .Do(trigger => { if (trigger == TimerTrigger.Start) { startTimerCommand.Execute().Subscribe(); IsTimerRunning = true; } else { IsTimerRunning = false; } }) .Subscribe(); }
private void AssignProperties(XmppState state) { SetConnectionStateAndText(state); ContinueCommand.ChangeCanExecute(); SkipCommand.ChangeCanExecute(); }
public void CoreDumpVerifyActions(ITestSettings settings) { this.TestPurpose("This test checks to see the behavior when do actions during core dump debugging."); this.WriteSettings(settings); this.Comment("Compile the application"); CompileApp(this, settings, DebuggeeMonikers.CoreDump.Action); this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.CoreDump.Action); this.Comment("Launch the application to hit an exception and generate core dump"); string coreDumpPath = GenerateCoreDump(settings, DebuggeeMonikers.CoreDump.Action, debuggee); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure the core dump before start debugging"); runner.LaunchCoreDump(settings.DebuggerSettings, debuggee, coreDumpPath); this.Comment("Start debugging to hit the exception and verify it should stop at correct source file and line"); runner.Expects.StoppedEvent(StoppedReason.Exception, srcClassName, 8).AfterConfigurationDone(); this.Comment("Verify the error message for relevant actions during core dump debugging"); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the exception"); threadInspector.AssertStackFrameNames(true, "myException::RaisedUnhandledException.*"); this.Comment("Try to evaluate a expression and verify the results"); string varEvalResult = currentFrame.Evaluate("result + 1"); Assert.Equal("11", varEvalResult); this.Comment("Try to evaluate a function and verify the error message"); EvaluateResponseValue evalResponse = runner.RunCommand(new EvaluateCommand("EvalFunc(100, 100)", currentFrame.Id)); // TODO: From VSCode IDE with the latest cpptools, the error message after evaluate function is "not availabe", but evalResponse.message is null, is it expected ? // Currently just simply verify the result is empty as a workaround, need to revisit this once get more information from logged bug #242418 this.Comment(string.Format(CultureInfo.InvariantCulture, "Actual evaluated result: {0}", evalResponse.body.result)); Assert.True(evalResponse.body.result.Equals(string.Empty)); this.Comment(string.Format(CultureInfo.InvariantCulture, "Actual evaluated respone message: {0}", evalResponse.message)); //Assert.True(evalResponse.message.Contains(evalError)); } this.Comment("Try to step in and verify the error message"); StepInCommand stepInCommand = new StepInCommand(runner.DarRunner.CurrentThreadId); runner.RunCommandExpectFailure(stepInCommand); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepInCommand.Message)); Assert.Contains(stepInCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step in")); this.Comment("Try to step over and verify the error message"); StepOverCommand stepOverCommand = new StepOverCommand(runner.DarRunner.CurrentThreadId); runner.RunCommandExpectFailure(stepOverCommand); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepOverCommand.Message)); Assert.Contains(stepOverCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step next")); this.Comment("Try to step out and verify the error message"); StepOutCommand stepOutCommand = new StepOutCommand(runner.DarRunner.CurrentThreadId); runner.RunCommandExpectFailure(stepOutCommand); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepOutCommand.Message)); Assert.Contains(stepOutCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step out")); this.Comment("Try to continue and verify the error message"); ContinueCommand continueCommand = new ContinueCommand(runner.DarRunner.CurrentThreadId); runner.RunCommandExpectFailure(continueCommand); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", continueCommand.Message)); Assert.Contains(continueCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "continue")); this.Comment("Try to set a breakpoint and verify the error message"); SourceBreakpoints bp = debuggee.Breakpoints(srcAppName, 16); SetBreakpointsResponseValue setBpResponse = runner.SetBreakpoints(bp); Assert.False(setBpResponse.body.breakpoints[0].verified); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", setBpResponse.body.breakpoints[0].message)); Assert.Contains(setBpResponse.body.breakpoints[0].message, bpError); this.Comment("Stop core dump debugging"); runner.DisconnectAndVerify(); } }
public void Execute(ContinueCommand command) { ShouldContinue = true; ShouldStep = false; }
public void SelectDate(DateTime dateTime) { _dateTime = dateTime; ContinueCommand.RaiseCanExecuteChanged(); }