private void Awake() { _animator = GetComponent <Animator>(); _combatSystem = GetComponentInChildren <CombatSystem>(); _impRecruitBehaviour = GetComponent <ImpRecruitBehaviour>(); _impCounterBehaviour = GetComponent <ImpCounterBehaviour>(); _leaderCallToArms = GetComponent <LeaderCallToArms>(); _contextSteering = GetComponent <ContextSteering>(); _playerMovement = GetComponent <PlayerMovement>(); }
public NPCBaseState(GameObject npc) { this.npc = npc; steer = npc.GetComponent <ContextSteering>(); if (steer is null) { throw new UnassignedReferenceException("NPC must have a ContextSteering component"); } stateController = npc.GetComponent <IHaveState>(); if (stateController is null) { throw new UnassignedReferenceException("NPC must have component implementing IHaveState"); } }
private void Awake() { _contextSteering = GetComponent<ContextSteering>(); _contextSeek = GetComponent<ContextSeek>(); _bossCombatBehaviour = GetComponent<BossCombatBehaviour>(); _arenaBoss = GetComponent<ArenaBoss>(); _attackInstances = new BossAttack[attackFactories.Length]; for(int i = 0; i < attackFactories.Length; i++) { _attackInstances[i] = attackFactories[i].GetAttack(); } }