public static extern bool SetThreadContext(IntPtr hThread, ref Context64 lpContext);
public static ulong finalize(ref Context64 context) { byte[] p = context.mem_; ulong h64; if (32 <= context.totalLength_) { ulong v1 = context.v1_; ulong v2 = context.v2_; ulong v3 = context.v3_; ulong v4 = context.v4_; h64 = rotl64(v1, 1) + rotl64(v2, 7) + rotl64(v3, 12) + rotl64(v4, 18); v1 *= PRIME64_2; v1 = rotl64(v1, 31); v1 *= PRIME64_1; h64 ^= v1; h64 = h64 * PRIME64_1 + PRIME64_4; v2 *= PRIME64_2; v2 = rotl64(v2, 31); v2 *= PRIME64_1; h64 ^= v2; h64 = h64 * PRIME64_1 + PRIME64_4; v3 *= PRIME64_2; v3 = rotl64(v3, 31); v3 *= PRIME64_1; h64 ^= v3; h64 = h64 * PRIME64_1 + PRIME64_4; v4 *= PRIME64_2; v4 = rotl64(v4, 31); v4 *= PRIME64_1; h64 ^= v4; h64 = h64 * PRIME64_1 + PRIME64_4; } else { h64 = context.seed_ + PRIME64_5; } h64 += context.totalLength_; uint index = 0; while ((index + 8) <= context.memSize_) { ulong k1 = read64LE(p, index); k1 *= PRIME64_2; k1 = rotl64(k1, 31); k1 *= PRIME64_1; h64 ^= k1; h64 = rotl64(h64, 27) * PRIME64_1 + PRIME64_4; index += 8; } if ((index + 4) <= context.memSize_) { h64 ^= PRIME64_1 * read32LE(p, index); h64 = rotl64(h64, 23) * PRIME64_2 + PRIME64_3; index += 4; } while (index < context.memSize_) { h64 ^= PRIME64_5 * p[index]; h64 = rotl64(h64, 11) * PRIME64_1; ++index; } h64 ^= h64 >> 33; h64 *= PRIME64_2; h64 ^= h64 >> 29; h64 *= PRIME64_3; h64 ^= h64 >> 32; return(h64); }
public IntPtr Call() { // Write the DLL path into the remote process var dllPathAddress = _process.MemoryManager.AllocateVirtualMemory(_dllPath.Length, MemoryProtectionType.ReadWrite); _process.MemoryManager.WriteVirtualMemory(dllPathAddress, Encoding.Unicode.GetBytes(_dllPath)); // Write a UnicodeString representing the DLL path into the remote process IntPtr dllPathUnicodeStringAddress; if (_process.IsWow64) { var dllPathUnicodeString = new UnicodeString32(_dllPath, dllPathAddress); dllPathUnicodeStringAddress = _process.MemoryManager.AllocateVirtualMemory(Marshal.SizeOf <UnicodeString32>(), MemoryProtectionType.ReadWrite); _process.MemoryManager.WriteVirtualMemory(dllPathUnicodeStringAddress, dllPathUnicodeString); } else { var dllPathUnicodeString = new UnicodeString64(_dllPath, dllPathAddress); dllPathUnicodeStringAddress = _process.MemoryManager.AllocateVirtualMemory(Marshal.SizeOf <UnicodeString64>(), MemoryProtectionType.ReadWrite); _process.MemoryManager.WriteVirtualMemory(dllPathUnicodeStringAddress, dllPathUnicodeString); } // Write the shellcode used to call LdrLoadDll into the remote process var ldrLoadDllAddress = _process.GetFunctionAddress("ntdll.dll", "LdrLoadDll"); var moduleHandleAddress = _process.MemoryManager.AllocateVirtualMemory(IntPtr.Size, MemoryProtectionType.ReadWrite); var shellcodeReturnAddress = _process.MemoryManager.AllocateVirtualMemory(sizeof(int), MemoryProtectionType.ReadWrite); var shellcode = _process.Assembler.AssembleThreadFunctionCall(new FunctionCall(ldrLoadDllAddress, CallingConvention.StdCall, new[] { 0, 0, (long)dllPathUnicodeStringAddress, (long)moduleHandleAddress }, shellcodeReturnAddress)); var shellcodeAddress = _process.MemoryManager.AllocateVirtualMemory(shellcode.Length, MemoryProtectionType.ReadWrite); _process.MemoryManager.WriteVirtualMemory(shellcodeAddress, shellcode); _process.MemoryManager.ProtectVirtualMemory(shellcodeAddress, shellcode.Length, MemoryProtectionType.ExecuteRead); // Open a handle to the first thread in the remote process var firstThreadHandle = Kernel32.OpenThread(Constants.ThreadAllAccess, false, _process.Process.Threads[0].Id); if (firstThreadHandle is null) { throw new PInvokeException("Failed to call OpenThread"); } if (_process.IsWow64) { // Suspend the thread if (Kernel32.Wow64SuspendThread(firstThreadHandle) == -1) { throw new PInvokeException("Failed to call Wow64SuspendThread"); } // Get the context of the thread var threadContext = new Context32 { ContextFlags = ContextFlags.Integer }; var threadContextBuffer = Marshal.AllocHGlobal(Marshal.SizeOf <Context32>()); Marshal.StructureToPtr(threadContext, threadContextBuffer, false); if (!Kernel32.Wow64GetThreadContext(firstThreadHandle, threadContextBuffer)) { throw new PInvokeException("Failed to call Wow64GetThreadContext"); } threadContext = Marshal.PtrToStructure <Context32>(threadContextBuffer); // Write the original instruction pointer of the thread into the top of its stack threadContext.Esp -= sizeof(int); _process.MemoryManager.WriteVirtualMemory((IntPtr)threadContext.Esp, threadContext.Eip); // Overwrite the instruction pointer of the thread with the address of the shellcode threadContext.Eip = (int)shellcodeAddress; Marshal.StructureToPtr(threadContext, threadContextBuffer, false); // Update the context of the thread if (!Kernel32.Wow64SetThreadContext(firstThreadHandle, threadContextBuffer)) { throw new PInvokeException("Failed to call Wow64SetThreadContext"); } Marshal.FreeHGlobal(threadContextBuffer); } else { // Suspend the thread if (Kernel32.SuspendThread(firstThreadHandle) == -1) { throw new PInvokeException("Failed to call SuspendThread"); } // Get the context of the thread var threadContext = new Context64 { ContextFlags = ContextFlags.Control }; var threadContextBuffer = Marshal.AllocHGlobal(Marshal.SizeOf <Context64>()); Marshal.StructureToPtr(threadContext, threadContextBuffer, false); if (!Kernel32.GetThreadContext(firstThreadHandle, threadContextBuffer)) { throw new PInvokeException("Failed to call GetThreadContext"); } threadContext = Marshal.PtrToStructure <Context64>(threadContextBuffer); // Write the original instruction pointer of the thread into the top of its stack threadContext.Rsp -= sizeof(long); _process.MemoryManager.WriteVirtualMemory((IntPtr)threadContext.Rsp, threadContext.Rip); // Overwrite the instruction pointer of the thread with the address of the shellcode threadContext.Rip = (long)shellcodeAddress; Marshal.StructureToPtr(threadContext, threadContextBuffer, false); // Update the context of the thread if (!Kernel32.SetThreadContext(firstThreadHandle, threadContextBuffer)) { throw new PInvokeException("Failed to call SetThreadContext"); } Marshal.FreeHGlobal(threadContextBuffer); } // Send a message to the thread to ensure it executes the shellcode User32.PostThreadMessage(_process.Process.Threads[0].Id, MessageType.Null, IntPtr.Zero, IntPtr.Zero); // Resume the thread if (Kernel32.ResumeThread(firstThreadHandle) == -1) { throw new PInvokeException("Failed to call ResumeThread"); } firstThreadHandle.Dispose(); var shellcodeReturn = _process.MemoryManager.ReadVirtualMemory <int>(shellcodeReturnAddress); if ((NtStatus)shellcodeReturn != NtStatus.Success) { throw new RemoteFunctionCallException("Failed to call LdrLoadDll", (NtStatus)shellcodeReturn); } // Ensure the DLL is loaded before freeing any memory while (_process.Modules.TrueForAll(module => module.FilePath != _dllPath)) { _process.Refresh(); } _process.MemoryManager.FreeVirtualMemory(dllPathAddress); _process.MemoryManager.FreeVirtualMemory(dllPathUnicodeStringAddress); _process.MemoryManager.FreeVirtualMemory(shellcodeReturnAddress); // Read the address of the DLL that was loaded in the remote process var remoteDllAddress = _process.MemoryManager.ReadVirtualMemory <IntPtr>(moduleHandleAddress); _process.MemoryManager.FreeVirtualMemory(moduleHandleAddress); if (!_injectionFlags.HasFlag(InjectionFlags.RandomiseDllHeaders)) { return(remoteDllAddress); } // Write over the header region of the DLL with random bytes var randomBuffer = new byte[_peImage.PeHeaders.PEHeader.SizeOfHeaders]; new Random().NextBytes(randomBuffer); _process.MemoryManager.WriteVirtualMemory(remoteDllAddress, randomBuffer); return(remoteDllAddress); }
public static void update(ref Context64 context, byte[] input, uint length) { context.totalLength_ += length; if ((context.memSize_ + length) < 32) { System.Array.Copy(input, 0, context.mem_, context.memSize_, length); context.memSize_ += length; return; } uint index = 0; if (0 != context.memSize_) { System.Array.Copy(input, 0, context.mem_, context.memSize_, 32 - context.memSize_); uint offset = 0; context.v1_ += read64LE(context.mem_, offset) * PRIME64_2; context.v1_ = rotl64(context.v1_, 31); context.v1_ *= PRIME64_1; offset += 8; context.v2_ += read64LE(context.mem_, offset) * PRIME64_2; context.v2_ = rotl64(context.v2_, 31); context.v2_ *= PRIME64_1; offset += 8; context.v3_ += read64LE(context.mem_, offset) * PRIME64_2; context.v3_ = rotl64(context.v3_, 31); context.v3_ *= PRIME64_1; offset += 8; context.v4_ += read64LE(context.mem_, offset) * PRIME64_2; context.v4_ = rotl64(context.v4_, 31); context.v4_ *= PRIME64_1; index += 32 - context.memSize_; context.memSize_ = 0; } if ((index + 32) <= length) { uint limit = length - 32; ulong v1 = context.v1_; ulong v2 = context.v2_; ulong v3 = context.v3_; ulong v4 = context.v4_; do { v1 += read64LE(input, index) * PRIME64_2; v1 = rotl64(v1, 31); v1 *= PRIME64_1; index += 8; v2 += read64LE(input, index) * PRIME64_2; v2 = rotl64(v2, 31); v2 *= PRIME64_1; index += 8; v3 += read64LE(input, index) * PRIME64_2; v3 = rotl64(v3, 31); v3 *= PRIME64_1; index += 8; v4 += read64LE(input, index) * PRIME64_2; v4 = rotl64(v4, 31); v4 *= PRIME64_1; index += 8; } while(index <= limit); context.v1_ = v1; context.v2_ = v2; context.v3_ = v3; context.v4_ = v4; } if (index < length) { context.memSize_ = length - index; System.Array.Copy(input, index, context.mem_, 0, context.memSize_); } }