protected override void Render(ContentWriter cw, Vector2D offset) { var top = offset + new Vector2D(Size.X / 2, Size.Y); var left_topleft = offset + new Vector2D(Vector1D.Zero, Size.Y * 3 / 4); var left_bottomleft = offset + new Vector2D(Vector1D.Zero, Size.Y * 1 / 4); var right_topright = offset + new Vector2D(Size.X, Size.Y * 3 / 4); var right_bottomright = offset + new Vector2D(Size.X, Size.Y * 1 / 4); var bottomright = offset + new Vector2D(Size.X, Vector1D.Zero); var indent = Size.X / 5; var bMidR = offset + new Vector2D(Size.X - indent, Size.Y / 10); var bottommid = offset + new Vector2D(Size.X / 2, Size.Y / 10); var bMidL = offset + new Vector2D(indent, Size.Y / 10); cw.MoveTo(offset); cw.LineTo(left_bottomleft); cw.CurveFromTo(left_topleft, top); cw.CurveFromTo(right_topright, right_bottomright); cw.LineTo(bottomright); cw.CurveTo(bMidR, bottommid); cw.CurveFromTo(bMidL, offset); cw.CloseShape = true; }