public void GetStaticContentDependenciesOfModifiedEntries_DoesNotFlagEntryDependencies_WithStaticContentDisabled() { var mainAssetGroup = Settings.CreateGroup("MainAssetGroup", false, false, false, null, typeof(ContentUpdateGroupSchema), typeof(BundledAssetGroupSchema)); var dynamicContentGroup = Settings.CreateGroup("DynamicContentGroup", false, false, false, null, typeof(ContentUpdateGroupSchema), typeof(BundledAssetGroupSchema)); mainAssetGroup.GetSchema <ContentUpdateGroupSchema>().StaticContent = true; dynamicContentGroup.GetSchema <ContentUpdateGroupSchema>().StaticContent = false; GameObject mainObject = new GameObject("mainObject"); Material mat = new Material(Shader.Find("Transparent/Diffuse")); mainObject.AddComponent <MeshRenderer>().material = mat; string mainAssetPath = Path.Combine(k_TestConfigFolder, "mainObject.prefab"); string dynamicAssetPath = Path.Combine(k_TestConfigFolder, "dynamicObject.mat"); AssetDatabase.CreateAsset(mat, dynamicAssetPath); PrefabUtility.SaveAsPrefabAsset(mainObject, mainAssetPath); AssetDatabase.SaveAssets(); var mainEntry = Settings.CreateOrMoveEntry(AssetDatabase.AssetPathToGUID(mainAssetPath), mainAssetGroup); Settings.CreateOrMoveEntry(AssetDatabase.AssetPathToGUID(dynamicAssetPath), dynamicContentGroup); List <AddressableAssetEntry> modifiedEntries = new List <AddressableAssetEntry>() { mainEntry }; Dictionary <AddressableAssetEntry, List <AddressableAssetEntry> > staticDependencies = new Dictionary <AddressableAssetEntry, List <AddressableAssetEntry> >() { { mainEntry, new List <AddressableAssetEntry>() } }; ContentUpdateScript.GetStaticContentDependenciesForEntries(Settings, ref staticDependencies); Assert.AreEqual(1, staticDependencies.Count); Assert.AreEqual(0, staticDependencies[mainEntry].Count); //Cleanup GameObject.DestroyImmediate(mainObject); Settings.RemoveGroup(mainAssetGroup); Settings.RemoveGroup(dynamicContentGroup); AssetDatabase.DeleteAsset(mainAssetPath); AssetDatabase.DeleteAsset(dynamicAssetPath); }