/// <summary>Event that is called when the game launches.</summary> /// <param name="sender">The object</param> /// <param name="e">The Game Launched Event argument</param> /// <remarks>This is used to load the content packs and dresser.png</remarks> private void OnGameLaunched(object sender, GameLaunchedEventArgs e) { //Add an AssetEditor to ignore hair for new hats if (Config.NewHatsIgnoreHair) { Helper.Content.AssetEditors.Add(new HatEditor(this)); } //Load the dresser image and read the content packs Game1.content.Load <Texture2D>($"Mods/{this.ModManifest.UniqueID}/dresser.png"); PackHelper.ReadContentPacks(); }
/// <summary> /// Event that is called when the game launches. /// </summary> /// <param name="sender"> The object</param> /// <param name="e"> The Game Launched Event argument</param> /// <remarks> This is used to load the content packs and dresser.png</remarks> private void OnGameLaunched(object sender, GameLaunchedEventArgs e) { // Add an AssetEditor to ignore hair for new hats if (Config.NewHatsIgnoreHair) { Helper.Content.AssetEditors.Add(new HatEditor(this)); } if (IsJsonAssetsInstalled) { DresserJson = new DresserHandlerJson(this); } // Read The Content Packs PackHelper.ReadContentPacks(); }