示例#1
0
        public override void PresentStep(int switchIndex, PresentationViewController presentationViewController)
        {
            switch (switchIndex)
            {
            case 0:
                // Set the slide's title and subtitle and add some text
                TextManager.SetTitle("Core Image");
                TextManager.SetSubtitle("CI Filters");

                TextManager.AddBulletAtLevel("Screen-space effects", 0);
                TextManager.AddBulletAtLevel("Applies to a node hierarchy", 0);
                TextManager.AddBulletAtLevel("Filter parameters are animatable", 0);
                TextManager.AddCode("#aNode.#Filters# = new CIFilter[] { filter1, filter2 };#");
                break;

            case 1:
                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 1.0f;
                // Dim the text and move back a little
                TextManager.TextNode.Opacity = 0.0f;
                presentationViewController.CameraHandle.Position = presentationViewController.CameraNode.ConvertPositionToNode(new SCNVector3(0, 0, 5.0f), presentationViewController.CameraHandle.ParentNode);
                SCNTransaction.Commit();

                // Reveal the grid
                GroupNode.Opacity = 1;
                break;

            case 2:
                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 1;
                // Highlight an item
                HighlightContact(13, presentationViewController);
                SCNTransaction.Commit();
                break;

            case 3:
                var index   = 13;
                var subStep = 0;

                // Successively select items
                for (var i = 0; i < 5; ++i)
                {
                    var popTime = new DispatchTime(DispatchTime.Now, (long)(i * 0.2 * Utils.NSEC_PER_SEC));
                    DispatchQueue.MainQueue.DispatchAfter(popTime, () => {
                        SCNTransaction.Begin();
                        SCNTransaction.AnimationDuration = 0.2f;
                        UnhighlightContact(index);

                        if (subStep++ == 3)
                        {
                            index += ColumnCount;
                        }
                        else
                        {
                            index++;
                        }

                        HighlightContact(index, presentationViewController);
                        SCNTransaction.Commit();
                    });
                }
                break;

            case 4:
                // BLUR+DESATURATE in the background, GLOW in the foreground

                // Here we will change the node hierarchy in order to group all the nodes in the background under a single node.
                // This way we can use a single Core Image filter and apply it on the whole grid, and have another CI filter for the node in the foreground.

                var selectionParent = HeroNode.ParentNode;

                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 0;
                // Stop the animations of the selected node
                HeroNode.Transform = HeroNode.PresentationNode.Transform;                 // set the current rotation to the current presentation value
                HeroNode.RemoveAllAnimations();

                // Re-parent the node by preserving its world tranform
                var wantedWorldTransform = selectionParent.WorldTransform;
                GroupNode.ParentNode.AddChildNode(selectionParent);
                selectionParent.Transform = selectionParent.ParentNode.ConvertTransformFromNode(wantedWorldTransform, null);
                SCNTransaction.Commit();

                // Add CIFilters

                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 1;
                // A negative 'centerX' value means no scaling.
                //TODO HeroNode.Filters [0].SetValueForKey (new NSNumber (-1), new NSString ("centerX"));

                // Move the selection to the foreground
                selectionParent.Rotation = new SCNVector4(0, 1, 0, 0);
                HeroNode.Transform       = ContentNode.ConvertTransformToNode(SCNMatrix4.CreateTranslation(0, Altitude, 29), selectionParent);
                HeroNode.Scale           = new SCNVector3(1, 1, 1);
                HeroNode.Rotation        = new SCNVector4(1, 0, 0, -(float)(Math.PI / 4) * 0.25f);

                // Upon completion, rotate the selection forever
                SCNTransaction.SetCompletionBlock(() => {
                    var animation            = CABasicAnimation.FromKeyPath("rotation");
                    animation.Duration       = 4.0f;
                    animation.From           = NSValue.FromVector(new SCNVector4(0, 1, 0, 0));
                    animation.To             = NSValue.FromVector(new SCNVector4(0, 1, 0, NMath.PI * 2));
                    animation.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut);
                    animation.RepeatCount    = float.MaxValue;

                    HeroNode.ChildNodes [0].AddAnimation(animation, new NSString("heroNodeAnimation"));
                });

                // Add the filters
                var blurFilter = CIFilter.FromName("CIGaussianBlur");
                blurFilter.SetDefaults();
                blurFilter.Name = "blur";
                blurFilter.SetValueForKey(new NSNumber(0), CIFilterInputKey.Radius);

                var desaturateFilter = CIFilter.FromName("CIColorControls");
                desaturateFilter.SetDefaults();
                desaturateFilter.Name = "desaturate";
                GroupNode.Filters     = new CIFilter[] { blurFilter, desaturateFilter };
                SCNTransaction.Commit();

                // Increate the blur radius and desaturate progressively
                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 2;
                GroupNode.SetValueForKey(new NSNumber(10), new NSString("filters.blur.inputRadius"));
                GroupNode.SetValueForKey(new NSNumber(0.1), new NSString("filters.desaturate.inputSaturation"));
                SCNTransaction.Commit();

                break;
            }
        }