public void Save() { _blocksManager.Save(); lock (_lockObject) { _settings.Save("Version", 0); _settings.Save("ContentInfos", _contentInfoManager.ToArray()); } }
public void Save() { _blocksManager.Save(); using (_lockManager.WriteLock()) { _settings.Save("Version", 0); _settings.Save("ContentInfos", _contentInfoManager.ToArray()); } }