// Use this for initialization
    void Start()
    {
        contentsData = AppData.ContentsData;
       
        for (int i = 0; i < contentsData.Elements.Count; i++)
        {
            Sprite sprite = Resources.Load<Sprite>(contentsData.Elements[i].FileID);
            string name = contentsData.Elements[i].ContentsName;

            char h = contentsData.Elements[i].FileID[0];

            //タイプによって画像、色の変更
            if (h == 'N')
            {
                ContentGroupN.contentParams.Add(contentsData.Elements[i]);

            }
            else if (h == 'H')
            {
                ContentGroupH.contentParams.Add(contentsData.Elements[i]);

            }
            else if (h == 'Y')
            {
                ContentGroupY.contentParams.Add(contentsData.Elements[i]);
            }
        }

        ContentGroupN.Create();
        ContentGroupH.Create();
        ContentGroupY.Create(ContentGroupN.mostUnderItem);
        RectTransform hRect = ContentGroupH.transform as RectTransform;
        RectTransform nRect= ContentGroupN.transform as RectTransform;
        RectTransform yRect = ContentGroupY.transform as RectTransform;


        float iconSize = 100;
        //一つ上のグループのYからアイコンサイズ、グループ下の座標、Yサイズを引く、めんどいので関数化してない
        RectTransform hUnderItemRect = ContentGroupH.mostUnderItem.transform as RectTransform;
        float nY = hRect.anchoredPosition.y - iconSize + hUnderItemRect.anchoredPosition.y - hUnderItemRect.sizeDelta.y *hUnderItemRect.localScale.y;
        nRect.anchoredPosition = new Vector2(nRect.anchoredPosition.x, nY);


        RectTransform nUnderItemRect = ContentGroupN.mostUnderItem.transform as RectTransform;
        float yY = nRect.anchoredPosition.y - iconSize + nUnderItemRect.anchoredPosition.y 
            - nUnderItemRect.sizeDelta.y * nUnderItemRect.localScale.y;
        yRect.anchoredPosition = new Vector2(yRect.anchoredPosition.x, yY);


        RectTransform rec = ContentGroupY.mostUnderItem.transform as RectTransform;
        RectTransform parentRec = rec.parent as RectTransform;
        float limit = rec.anchoredPosition.y + parentRec.anchoredPosition.y - 100.0f;
        Vector2 contentRecSize = contentRec.sizeDelta;
        contentRecSize.y = Mathf.Abs(limit);
        contentRec.sizeDelta = contentRecSize;
    }