public IContainer[] Find_All_Container() { IContainer[] container = new ContainerSearcher(context).FindAll().ToArray(); return container; }
public IContainer Find_Container(int id) { IContainer container = new ContainerSearcher(context).Get_By_ID(id); domain_objects.AddLast(container); return container; }
public static List <TrackedContainer> GetViableContainersInRangeForPlayer(Player player, float range) => ContainerSearcher.SearchForViablePlayerContainers(_containers, player, range);