private String Show(Field obj) { Console.ForegroundColor = ConsoleColor.Gray; ContainerField item = obj as ContainerField; if(item != null) { if(item.Child is Baricade.Core.Movables.Baricade) { return "B"; } else if(item.Child is Pawn) { var pawn = item.Child as Pawn; Console.ForegroundColor = GetColor(pawn.OwnedBy.Number); return pawn.Number + ""; } } string ShowField(Field obj) { return FieldToString.Convert(obj); }
void AddBaricade(ContainerField b1) { #if !NOBARICADE b1.Child = new Movables.Baricade(); b1.Child.StandingOn = b1; #endif }
public static int GetUpdateField(ContainerField containerField) { var typeString = string.Format("WowPacketParser.Enums.Version.{0}.ContainerField", ClientVersion.GetVersionString()); var newEnumType = _assembly.GetType(typeString); foreach (int val in Enum.GetValues(newEnumType)) if (Enum.GetName(newEnumType, val) == containerField.ToString()) return val; return (int)containerField; }
public static int GetUpdateField(ContainerField containerField) { var typeString = string.Format("WowPacketParser.Enums.Version.{0}.ContainerField", ClientVersion.GetVersionString()); var newEnumType = _assembly.GetType(typeString); foreach (int val in Enum.GetValues(newEnumType)) { if (Enum.GetName(newEnumType, val) == containerField.ToString()) { return(val); } } return((int)containerField); }
/* * Define a new local field. The type may be null, which * is equivalent to XType.OBJECT. */ internal void DefLocalField(string name, XType ltype) { if (Auto) { ContainerField cf = new ContainerField(name, ltype); AddLocal(name, new LocalAccessorInterpreterFieldGet(this, cf)); AddLocal("->" + name, new LocalAccessorInterpreterFieldPut(this, cf)); } else { int off = numLocalFields++; fieldMapping.Add(off); AddLocal(name, new LocalAccessorFieldGet(this, off)); AddLocal("->" + name, new LocalAccessorFieldPut(this, off, ltype)); } }
void CreateBoard(Game game) { var origin = new BottomField(); origin.Row = 1; origin.Column = 0; // Bottom Row BaseField first = CreateBottomRow(origin); // Spawn points CreateSpawnPoints(game, first); // Second Row BaseField second = CreateSecondRow(first); // Third Row BaseField third = CreateThridRow(second); // Fourth Row BaseField fourth = CreateFourthRow(third); // Fifth Row BaseField fifth = CreateFifthRow(fourth); // Sixth Row BaseField sixth = CreateSixthRow(fifth); // Seventh Row BaseField seventh = CreateSeventhRow(sixth); Finish = seventh.GetField(Direction.Right, 4) .AddField(Direction.Up, new FinishField()).GetField(Direction.Up) as ContainerField; Origin = origin; }
internal LocalAccessorInterpreterFieldPut( FunctionBuilder owner, ContainerField cf) : base(owner) { this.cf = cf; }