protected override void OnRegistered() { base.OnRegistered(); _controllers = new ControllerContainer(this, _material); _materialReplacer = new PhysicMaterialReplacer(transform, _material); _warper = new RigidbodyWarper(_manager, transform, _rigidbody, _material.GraphicalReturnTime); _childrenArray = GetComponentsInChildren <Transform>(true); _contactMode = ContactMode.NORMAL; updateLayer(); }
protected override void OnUnregistered() { base.OnUnregistered(); Assert.IsTrue(UntrackedHandCount == 0); // Ditch this object in the layer that doesn't collide with brushes in case they are still embedded. _contactMode = ContactMode.SOFT; updateLayer(); _warper.Dispose(); _warper = null; revertRigidbodyState(); }
protected void updateContactMode() { ContactMode desiredContactMode = ContactMode.NORMAL; if (base.IsBeingGrasped) { desiredContactMode = ContactMode.GRASPED; } if (_contactMode != desiredContactMode) { _contactMode = desiredContactMode; updateLayer(); } Assert.IsTrue((_contactMode == ContactMode.GRASPED) == base.IsBeingGrasped); }
protected void updateContactMode() { ContactMode desiredContactMode = ContactMode.NORMAL; if (base.IsBeingGrasped) { desiredContactMode = ContactMode.GRASPED; } else if (_dislocatedBrushCounter < DISLOCATED_BRUSH_COOLDOWN || (_contactMode != ContactMode.NORMAL && _minHandDistance <= 0.0f)) { desiredContactMode = ContactMode.SOFT; } if (_contactMode != desiredContactMode) { _contactMode = desiredContactMode; updateLayer(); } Assert.IsTrue((_contactMode == ContactMode.GRASPED) == base.IsBeingGrasped); }
protected void updateContactMode() { ContactMode desiredContactMode = ContactMode.NORMAL; if (base.IsBeingGrasped) { desiredContactMode = ContactMode.GRASPED; } else if (_dislocatedBrushCounter < DISLOCATED_BRUSH_COOLDOWN || (_contactMode != ContactMode.NORMAL && _minHandDistance <= 0.0f)) { desiredContactMode = ContactMode.SOFT; } if (_contactMode != desiredContactMode) { _contactMode = desiredContactMode; updateLayer(); } Assert.IsTrue((_contactMode == ContactMode.GRASPED) == base.IsBeingGrasped); }
protected override void OnUnregistered() { base.OnUnregistered(); Assert.IsTrue(UntrackedHandCount == 0); // Ditch this object in the layer that doesn't collide with brushes in case they are still embedded. _contactMode = ContactMode.SOFT; updateLayer(); _warper.Dispose(); _warper = null; revertRigidbodyState(); }
protected override void OnRegistered() { base.OnRegistered(); _controllers = new ControllerContainer(this, _material); _materialReplacer = new PhysicMaterialReplacer(transform, _material); _warper = new RigidbodyWarper(_manager, transform, _rigidbody, _material.GraphicalReturnTime); _childrenArray = GetComponentsInChildren<Transform>(true); _contactMode = ContactMode.NORMAL; updateLayer(); }
public Coordination(string account, string content, string result, BusinessType type, ContactMode mode) : this(account, content, result, type, mode, DateTime.Now, OrderRole.Platform) { }
public Coordination(string account, string content, string result, BusinessType type, ContactMode mode, DateTime time, OrderRole role) { this.Account = account; this.Content = content; this.Result = result; this.Type = type; this.Mode = mode; this.Time = time; this.OrderRole = role; }