void PopulatePowerup() { powerupIcon.gameObject.SetActive(true); if (PlayerData.instance.consumables.Count > 0) { Consumable c = ConsumableDatabase.GetConsumbale(m_PowerupToUse); powerupSelect.gameObject.SetActive(true); if (c != null) { powerupIcon.sprite = c.icon; powerupCount.text = PlayerData.instance.consumables[m_PowerupToUse].ToString(); } else { powerupIcon.sprite = noItemIcon; powerupCount.text = ""; } } else { powerupSelect.gameObject.SetActive(false); } }
public override void Exit(AState to) { missionPopup.gameObject.SetActive(false); inventoryCanvas.gameObject.SetActive(false); if (m_Character != null) { Addressables.ReleaseInstance(m_Character); } GameState gs = to as GameState; skyMeshFilter.gameObject.SetActive(false); UIGroundFilter.gameObject.SetActive(false); if (gs != null) { gs.currentModifier = m_CurrentModifier; // We reset the modifier to a default one, for next run (if a new modifier is applied, it will replace this default one before the run starts) m_CurrentModifier = new Modifier(); if (m_PowerupToUse != Consumable.ConsumableType.NONE) { PlayerData.instance.Consume(m_PowerupToUse); Consumable inv = Instantiate(ConsumableDatabase.GetConsumbale(m_PowerupToUse)); inv.gameObject.SetActive(false); gs.trackManager.characterController.inventory = inv; } } }
public override void Populate() { m_RefreshCallback = null; foreach (Transform t in listRoot) { Destroy(t.gameObject); } GameObject fishItem = Instantiate(fishPrefabItem); fishItem.transform.SetParent(listRoot, false); fishItem.GetComponent <ShopItemListItem>() .buyButton .onClick .AddListener(delegate() { PlayerData.instance.coins += cheatFishCount; PlayerData.instance.Save(); }); GameObject premiumItem = Instantiate(premiumPrefabItem); premiumItem.transform.SetParent(listRoot, false); premiumItem.GetComponent <ShopItemListItem>() .buyButton .onClick .AddListener(delegate() { PlayerData.instance.premium += cheatPremiumCount; PlayerData.instance.Save(); }); for (int i = 0; i < s_ConsumablesTypes.Length; ++i) { Consumable c = ConsumableDatabase.GetConsumbale(s_ConsumablesTypes[i]); if (c != null) { GameObject newEntry = Instantiate(prefabItem); newEntry.transform.SetParent(listRoot, false); ShopItemListItem itm = newEntry.GetComponent <ShopItemListItem>(); itm.buyButton.image.sprite = itm.buyButtonSprite; itm.nameText.text = c.GetConsumableName(); itm.icon.sprite = c.icon; itm.countText.gameObject.SetActive(true); itm.buyButton.onClick.AddListener(delegate() { Buy(c); }); m_RefreshCallback += delegate() { RefreshButton(itm, c); }; RefreshButton(itm, c); } } }
static public void AddConsumables() { for (int i = 0; i < ShopItemList.s_ConsumablesTypes.Length; ++i) { Consumable c = ConsumableDatabase.GetConsumbale(ShopItemList.s_ConsumablesTypes[i]); if (c != null) { PlayerData.instance.consumables[c.GetConsumableType()] = 10; } } PlayerData.instance.Save(); }
public override void Populate() { m_RefreshCallback = null; foreach (Transform t in listRoot) { Destroy(t.gameObject); } for (int i = 0; i < s_ConsumablesTypes.Length; ++i) { Consumable c = ConsumableDatabase.GetConsumbale(s_ConsumablesTypes[i]); if (c != null) { prefabItem.InstantiateAsync().Completed += (op) => { if (op.Result == null || !(op.Result is GameObject)) { Debug.LogWarning(string.Format("Unable to load item shop list {0}.", prefabItem.Asset.name)); return; } GameObject newEntry = op.Result; newEntry.transform.SetParent(listRoot, false); ShopItemListItem itm = newEntry.GetComponent <ShopItemListItem>(); itm.buyButton.image.sprite = itm.buyButtonSprite; itm.nameText.text = c.GetConsumableName(); itm.pricetext.text = c.GetPrice().ToString(); if (c.GetPremiumCost() > 0) { itm.premiumText.transform.parent.gameObject.SetActive(true); itm.premiumText.text = c.GetPremiumCost().ToString(); } else { itm.premiumText.transform.parent.gameObject.SetActive(false); } itm.icon.sprite = c.icon; itm.countText.gameObject.SetActive(true); itm.buyButton.onClick.AddListener(delegate() { Buy(c); }); m_RefreshCallback += delegate() { RefreshButton(itm, c); }; RefreshButton(itm, c); }; } } }
public override void Populate() { m_RefreshCallback = null; foreach (Transform t in listRoot) { Destroy(t.gameObject); } for (int i = 0; i < s_ConsumablesTypes.Length; ++i) { Consumable c = ConsumableDatabase.GetConsumbale(s_ConsumablesTypes[i]); if (c != null) { GameObject newEntry = Instantiate(prefabItem); newEntry.transform.SetParent(listRoot, false); ShopItemListItem itm = newEntry.GetComponent <ShopItemListItem>(); itm.buyButton.image.sprite = itm.buyButtonSprite; itm.nameText.text = c.GetConsumableName(); itm.pricetext.text = c.GetPrice().ToString(); if (c.GetPremiumCost() > 0) { itm.premiumText.transform.parent.gameObject.SetActive(true); itm.premiumText.text = c.GetPremiumCost().ToString(); } else { itm.premiumText.transform.parent.gameObject.SetActive(false); } itm.icon.sprite = c.icon; itm.countText.gameObject.SetActive(true); itm.buyButton.onClick.AddListener(delegate() { Buy(c); }); m_RefreshCallback += delegate() { RefreshButton(itm, c); }; RefreshButton(itm, c); } } }