public ConstructionRequests(Vector3 pos) { GameObject g = GameObject.Instantiate(ConstructionManager.ConstructablePrefab); g.transform.position = pos; constr = g.GetComponent <Constructable>(); ConstructionManager.opened.Add(this); ConstructionManager.UpdateMissionsQuery(); go = g; }
void Start() { gameObject.name += " " + prefabType.ToString(); ConstructionManager.UpdateMissionsQuery(); }